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{BLOK000} Council Building, Seat of the Sebainah {BLOK001} City Gate {BLOK002} House of the South Wind Clan {BLOK003} Dji-Kas Guild (Magicians) and Healer {BLOK004} Dji-Fadh Guild (Formers) {BLOK005} Tavern "House of the Winds"{BLOK006} Weapon Smith {BLOK007} Food Shop {BLOK008} Mixed Goods {BLOK009} Battle Trainer

1

{CNTR} On the shield it says:

{INK 006} Jirinaar Council House

2

{INK 001} The young Iskai is not used to the look of human beings. He begins to giggle uncontrollably and can't get a word out.

3

"Dsarii-ma! I have to tell my sister I've met you! She will be so jealous!"

4

"Dsarii-ma, Guests of the City. Behave peacefully and friendly and you will have no problems here."

5

"Dsarii-ma. Be careful in the harbor area. There are a lot of hotheads there."

6

"Dsarii-ma, Guests of the City. Enjoy your visit to our city!"

7

"Dsarii-ma, visitors! I hope you like the many charming views which our city has to offer."

8

"I do not wish to talk to you."

9

"Dsarii-ma. Isn't the size of the city fantastic? I live in the countryside and it never ceases to amaze me!"

10

"We'd better not tell him that many apartment complexes on Earth have more residents than all of Jirinaar..."

11

"Dsarii-ma. Don't get into trouble, we Stiriik cannot be everywhere."

12

{CNTR}The shield announces:

{INK 006} Wanja, House of Useful Goods.
Enter from the 6th to the 19th hour.

13

{CNTR} On the shield it says:

{INK 006} Snird House of Weapons.
Welcome from the 10th to the 20th hour.

14

{CNTR} On the shield one can read:

{INK 006} Zirr & Viri's House of the Winds.
Public House.

15

{CNTR} The inscription says:

{INK 006} Frinja, House of Good Food.
Open from 6 a.m. to 9 p.m.

16

{CNTR} On the shield it says:

{INK 006} House of the South Wind Clan.

17

{CNTR} The following can be read on the shield:

{INK 066} Guild House of the Dji-Kas.

18

{CNTR} The shield says:

{INK 006} Guild House of the Dji-Fadh.
Guild Members' Entrance.

19

{CNTR} The inscription says:

{INK 006} Guild House of the Dji-Fadh.
Public Entrance.

20

The door is latched and no one reacts to {LEAD}{NAME}'s knocking. The shop must be closed.

21

This door is locked.

22

{LEAD}{NAME} is addressed by one of the Iskai dressed in battle armor standing beside the city gate.

{INK 002} "Dsarii-ma, Visitor of our City. I must ask you not to leave the city before you have spoken with Sebainah Janiis.
Moreover, the wilderness which surrounds Jirinaar is dangerous for strangers who are not familiar with the area."

23

"Dsarii-ma, visitors of our city. I must ask you not to leave the gate before you have spoken with Sebainah Janiis.
Moreover, the wilderness which surrounds Jirinaar is dangerous for strangers who are not familiar with the area."

24

"By the way, my valued colleagues, here is the main building of the Stiriik. Of course, only Stiriik can access the building so we won't be able to go sightseeing. But, just between us, we won't be missing a lot."

25

"Dsarii-ma! Don't forget to speak to Sebainah Janiis."

26

{INK 001} Tom and Rainer are addressed by an Iskai dressed in battle armor.

{INK 002} "Dsarii-ma, visitors of our city. I have come just in time. I see you have recovered from your wounds.

In the name of the Sebainah, the chief of the council, I would like to welcome you to Jirinaar. The Sebainah would like to have a discussion with you.

She can be found in the council building, the building in the middle of the city. It is surrounded by the river and can't be missed because of its large size. The Sebainah is in the council building almost every hour of the day. You can visit her at any time.

Of course, if you wish, I can take you to her immediately."

27

"Do you want me to take you to the Sebainah immediately?"

28

"Don't wait too long before you visit the Sebainah. Now, please excuse me."

29

"Dsarii-ma. I hope your conversation with the Sebainah was pleasant."

30

The Iskai makes his way to the council building. Tom and Rainer have trouble keeping up with his fast walk, but they soon reach the city's government building and enter.

31

"Congratulations on your extremely diplomatic action, Driscoll! Not only have you offended the people who have saved our lives, but I would also like to point out that we have no idea where the pieces of our shuttle are and how we can exchange them for the local currency."

32

The door to the Hunter Clan's house is secured with a lock.

33

{INVE}{NAME} opens the door with Wrinn's key.

34

"This magnificent house belongs to a rich merchant. He lives a very reclusive life. I doubt we can get in here."

35

"One of the councilors lives here. Nice little house, huh?"

36

A kind of fountain.

37

The door to the house of the Hunter Clan. It is secured with a lock.

38

A door.

39

{CNTR}{INK 003}{FAHI}YO!

One hour passed!

40

{INK 001} A Stiriik comes up to Drirr and says breathlessly:

{INK 002} "Dsarii-ma, Drirr! A cattle breeder just came into the city who says he saw the Kenget Kamulos murderer go into the ruins of the old Former center!"

41

"We should go to the old Former building as quickly as possible. Perhaps we can still catch the murderer!"

42

"Thank you, first we would like to look around the city a little."

43

"Dsarii-ma. Welcome to Jirinaar."

44

"Dsarii-ma and have a nice journey!"

45

"The old Former building, or the old Argim as some say, lies to the northeast of the city, I believe.

I have never been there.

Let's go there immediately... Perhaps we can catch the guy there!"

46

{CNTR} In small script it says here:

{INK 006} The Art of Battle. 8 a.m. to 7 p.m.

111

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

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151

"I put all of the equipment that I still had with me in here."

152

"Before we leave the house, we should go by our room. I have stored the rest of our equipment in the big cabinet."

153

This trunk is open.

154

The spacious cabinet is unlocked.

155

"I've already seen parts of the house. The architecture is fantastic! Almost everything appears to consist of plants, heaven knows how they do it. And there is water almost everywhere. The people here bathe often and apparently they have no nudity taboo."

156

"No wonder with this heat."

157

"Pardon me for my enthusiasm, but look at the giant object over there. It is a kind of pump and functions without any mechanical parts. I believe the people who live here are very proud of their fountain."

158

"Tom and Rainer, I have just come from the Sebai. He wishes to speak with you. Would you please follow me?"

159

"Of course, we'll be glad to talk to him."

160

"Now we'll hopefully learn the reason why we were saved."

161

"Don't be ungrateful, Driscoll. But we probably should not talk with each other in our own language in the presence of this Sebai. It would probably be considered impolite."

162

"Tom and Rainer, the chief of the Clan of the South Wind Hunters, Sebai-li Wrinn, I will leave you alone now."

163

"He is still a CHILD, Driscoll! That can't be!"

164

"I see. May I remind you of your advice only to speak Iskai?"

165

{CNTR} The inscription of the shield says:

{INK 006} Supply Chambers.
Children: Think of the consequences!

166

"Just smell those aromas, Driscoll! This must be the kitchen."

167

"This is where that hellishly hot stuff they fed us came from."

168

"I love spicy food. We can't say it hurt us."

169

"You didn't spend weeks with a bucket... well, let's change the subject."

170

"I've already figured out what this is. Believe it or not, it's a kind of plant toilet!"

171

"Hofstedt!
O.K. O.K. I will try to put it simply:
WHAT - HAPPENED?"

172

"Do you remember the crash landing and our getting out? Good. Shortly after the shuttle exploded like in a bad American television show. My first memory after that is being transported on a stretcher. When I saw who was helping me, I immediately passed out again.
Driscoll, these beings are INTELLIGENT!"

173

"I can see that this... house didn't grow out of the ground. Although, if you look at it more carefully..."

174

"You don't understand, there is intelligent life here. We've made contact with the third non-human race! Their culture is fantastic and..."

175

"Hofstedt, please! My head is spinning even without your attempts at explanation. Start from the beginning for goodness' sake. How could the instruments be so wrong? We set out with breathing masks expecting a Mars-like world, and end up in a damned jungle more dense than anything on Earth!"

176

"I have no idea what went wrong. You can feel most of the facts with your own body. We find ourselves on an oxygen-rich, warm world with an enormous variety of flora and fauna. The gravity, as expected, is a bit under 1 G.

Up to now our immune system has handled the local microorganisms. The explosion got you more than me. You've been unconscious for almost 30 days.

Stop! Don't even try it! You shouldn't try to stand for at least another 30 days!"

177

"I've noticed! Is anything else wrong with me?"

178

"I don't think so. Some broken bones, burns, and probably minor internal injuries. The head injury gave me the most concern, but you appear to be completely coherent. Your prosthesis is operational."

179

"Thank you. Continue."

180

"I was back on my feet quite quickly and have made contact with our hosts. Where shall I begin?"

181

"You're a scientist! Just stick to the facts."

182

"I will try my best. The people here call themselves Iskai. As you've seen, they are built like humans only taller and thinner. Also, they still have all their body fur.

They appear to have descended from beasts of prey, as you can tell from the shape of their head. Otherwise, their history runs somewhat parallel to that of Homo Sapiens.

The Iskai are mammals with two sexes just like us. Their technology isn't too advanced, yet they are quite capable of astounding architectural feats.

The people that live here have taken good care of us and they've helped me keep you alive."

183

"Does that mean some kind of medicine man cured me?"

184

"No. On the other hand: Who knows? I was completely out of it our first day here. The only thing I can remember is that one of these fellows was in the room and fumbled around with us a bit. I don't think he was trying to impress us with some kind of hocus pocus. He was working with glittering plant seeds. I was too weak to protest against it, but apparently it didn't hurt us. Then I used three of our medipacs to get you to your current state."

185

"Drenis bat ardriiba na gendi?"

186

"Kriidak na grriina, ah, strokiri. Badri?"

187

"Frji wan drobia. Lanarii!"

188

"Well, I can see you haven't wasted your time. You've learned their language in just four weeks."

189

"I only know a couple of words. Except for the pronunciation, the dialect is astoundingly easy to learn. I'll give you a basic course during the next few days so that you can catch up."

190

"Do it slowly, Hofstedt. I'm still trying to absorb all this. This situation is... I mean... What we are experiencing here is unbelievable! In real life, things like this don't happen to normal people..."

191

"Heh, heh, be quiet, Driscoll! I'm sure anyone who has experienced something that only happens in movies would feel the same way. But this is really happening! Accept it, and you'll see that you'll be on your feet in no time. Then we must find a way to get back to the ship."

192

"The ship, right. I'd be really surprised if it is still in orbit."

193

"I think it will land at the predetermined point. From there, we can build a research station instead of a mining structure. That way your company can at least make some money on the exclusive rights to the first documentary."

194

"We must find out where we are and how we can get to the landing point. Since our shuttle has been destroyed beyond repair, the trip to the Toronto could take a long time."

195

"That's right. But, first we have to learn to communicate. Sleep for a while, and then we'll begin the first lesson."

196

"O.K. And, Hofstedt..."

197

"Yes?"

198

"Thank you for everything."

199

"These Iskai are a xenobiologist's dream! One moment, their similarity to human beings is frightening; and then the next, they are so alien. Just imagine the consequence of this Sebai ritual! Despite their short life span, the Iskai have quasi-immortality!

What has also amazed me is that this world, so rich in raw materials, values the metal from our shuttle so much."

200

"Dsarii-ma, guests of the house. If you intend to go hunting in the forests, you must first talk with Krinn, the Stri of the Hunt. He can give you good advice. You will recognize him by his gray-brown fur coat with gray stripes."

201

{INK 001} The Iskai child looks with big eyes at the people in front of him. The sight has apparently left him dumbfounded.

202

"Dsarii-ma! I hope you've enjoyed the hospitality of the South Wind Clan and feel welcome with us."

203

"Dsarii-ma. You look really funny. Are you sick, or is something wrong with your fur?"

204

"Dsarii-ma. Excuse me, I can only talk for a short time. I must prepare for the next hunt."

205

"Dsarii-ma! You're no bigger than I am!"

206

"Dsarii-ma. I am one of the people who found you. I will never forget that explosion as long as I live!"

207

This door leads outside.

208

This door has a good lock.

209

{LEAD}{NAME} opens the lock with Wrinn's key.

210

There is something interesting in this chest!

211

The chest is locked.

212

{LEAD}{NAME} opens the chest with a skeleton key.

213

This spacious cabinet has a lot of storage space.

214

Several weeks later: Tom has recovered, and has learned the basics of the Iskai language with Rainer's help. Today, for the first time, he feels strong enough to get out of bed.

215

{FAHI}--SCRIPT SEQUENCE--{NORS}

Picture: Tom wakes up and sees "his nurse" who surprises him with her, to put it mildly, non-human face.

Rainer comes in and begins to explain the situation.

216

"Never, Hofstedt! And even if Giria eats me, I won't stay in this sandbox a day longer!"

217

"Your nurse surely won't be happy about that. But, please, take it easy - it looks as if you will be walking again shortly."

218

"I'm doing O.K., aren't I? It's time to finally leave this room."

219

"O.K.
But YOU talk to Giria!"

220

"Tom! What are you doing up! Haven't I told you to save your strength? Now, it's not MY fault if you collapse! I'll tell Sebai-li Wrinn that you seem to have regained your strength."

221

"Phew! I thought it would be worse! Hasn't she told us about this Sebai-whatever before?"

222

"Yes. I think he is the head of this family. He must be very old if I understand her correctly."

223

"That doesn't mean much compared to us. The Iskai apparently only get to be about 30 to 40 years old."

224

"No wonder they are so frantic. They always seem to be running a top speed. Just look at Giria now. I wanted to thank her for her care, to calm her down, but she's already disappeared.

Never mind, let's take a look around the house."

225

This door leads out into the city. It is secured with a lock.

226

{INVE}{NAME} unlocks the door with Wrinn's key.

112

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

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Place holder for further Cut-Map Events.

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Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

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145

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146

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148

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149

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150

Place holder for further Cut-Map Events.

151

In the cellar it's a little cooler than upstairs.

152

"Dsarii-ma. Ah, I could sleep all day. Hopefully I haven't caught any diseases."

153

"I have to go back to bed, and I'm not even tired!"

154

"The Iskai children are more similar to their human counterparts than one would believe."

155

"Dsarii-ma, you wide people!"

156

The person {INK 001}{LEAD}{NAME} mumbles: {INK 002}

"Dsarii-ma. I hv a swlln jaw. I cn't tlk."

157

Test

113

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

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119

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151

"Dsarii-ma, visitor of the council."

152

"Dsarii-ma. I'm only an overworked scribe. Please excuse me, valued guests."

153

"Dsarii-ma. I am part of the council group for river management. I don't believe that we have anything to talk about."

154

"Dsarii-ma. Excuse me, the Sebainah has ordered me to do something that can't wait."

155

"Dsarii-ma. If you, like all the other strangers, wish to speak with Sebai-Giz Frill, you will find his work room in the east wing of the building. Of course, he's often away."

156

"I belong to the council committee for family matters. Sometimes it's difficult work, since arguments don't often win against emotions. But sorry, I'm talking so much. I'm sure you have much more important things to do."

157

"Dsarii-ma. I cannot help you much. I'm one of Vris' helpers and keep the building in good shape."

158

"Dsarii-ma. Look at the magnificent plants in the meeting room. I take care of them!"

159

This door leads outside.

160

{FAHI}-SCRIPT SEQUENCE--{NORS}

Tom and Rainer run into the meeting hall, where the ceremony has suddenly been interrupted with Akiir's murder. The party receives the order to solve the murder. Information about the murder is now provided. Drirr joins the party!

Then, it is reported that the fugitive murderer was seen in the vicinity of the Dji-Kas guild house. Everyone heads there...

161

First-aid is given to the groggy Tom upon his arrival at the council building.

162

First-aid is given to the groggy Rainer upon his arrival at the council building...

163

Bradir maintains a calm composure when the Sebainah speaks to him.

164

"Bradir, please explain to us your unusual reaction when you saw the antique weapon the murderer had with him."

165

"Sebainah, the dagger was part of the murderer's payment. It belonged to me. Upon seeing it, I lost my nerve.

I am really happy it is all over now."

166

"You're saying that YOU gave the order? YOU had Akiir, your admired friend, murdered?"

167

"No, by the Goddess! I did not hire the murderer!"

168

"But you know the person who gave the order?"

169

"Yes, Sebainah.

It was ... Akiir himself."

170

{CNTR} "WHAT?"

171

{CNTR} "IMPOSSIBLE!"

172

{CNTR} "That cannot be!"

173

"I know that Bradir was the closest and most honest friend that my father ever had. Let him continue."

174

"Akiir knew for almost a year that he had an incurable disease. He had, at most, six months to live. Then, when he learned of Sira's decision to transfer to the guild of the Dji-Kas, he drastically changed and became more and more unpredictable.

A while ago, he came to me with a plan for his staged murder. In addition to getting revenge on Fasiir he wanted to make Sira leave the guild of the Dji-Kas again. For days I tried to talk him out of his plan, but he would not change his mind. He appealed to me, on my honor as a friend, to fulfill his last wish. There was nothing else I could do!

He bribed the Dji-Kas Kriis with an absurd sum and entrusted an assassin from the Kenget Kamulos human tribe with the murder. To get rid of the murderer we arranged to meet at the guild's old center after the deed was done. We hoped that the predators there would take care of the witnesses. The last few weeks have been the worst in my life. I will gladly subject myself to testing by a Tri-Nadh to verify my story."

175

There is a long pause while all of the listeners try to digest the story.

Sira, Akiir's daughter, is the first to speak:

176

"Bradir has been a friend of my family since my childhood. In my opinion, he could not have made all of this up. I loved my father, but I know how obstinate he could be. Under these extreme conditions...

He really could have reacted this way. And that because of ME, oh, Goddess.

I believe Bradir's words."

177

"I also believe Bradir. He is free of suspicion.

Return to your guild, Bradir. You have a lot of explaining to do there.

Fasiir, who has been wrongly accused, will be rehabilitated immediately.

Kriis, the bribed Dji-Kas, will have to answer for his treason."

178

"Does this clear us of our duty to solve the murder, Sebainah Janiis?"

179

"Yes, it does. I thank you humans, and also you, Drirr, for clearing up this matter. Nothing more stands in the way of your journey."

180

"We were a good team. Tom and Rainer, if you want, I will accompany you on the journey. I could do with a little excitement."

181

"Gladly, Drirr! I'm happy to have you with us."

182

"Tom and Rainer, I've always made impulsive decisions.

I would also like to join you for a while. After what has happened here, I would like to get away from everything.

A trip will do me good, and my modest magical talents can certainly be useful to you. What do you say?"

183

"Naturally you are welcome, Sira! We probably have a long journey ahead of us and the more who join us, the better!"

184

"Although Akiir's tragic plan has left a feeling of sadness, I am glad that everything is finally cleared up.

Tom and Rainer, you are still welcome guests here in Jirinaar. When you are ready to begin your journey, speak to me. I now declare the meeting ended."

185

Tom, Rainer, Drirr, and Sira leave the Sebainah's room.

186

Tom and Rainer enter the council building right on time.

In the meeting room, Tom and Rainer find a small group of Iskai.

The Sebainah greets them:

187

"Dsarii-ma, Tom and Rainer, welcome to our meeting. May I introduce you to Akiir: he is the head of the guild of the Formers, or the Dji-Fadh, as we say."

188

"Dsarii-ma."

189

"And this is council member..."

190

The Sebainah is interrupted suddenly when a masked figure storms into the room. Shocked, Tom and Rainer recognize that it is a human being!

191

Before anyone can react, the human shoots a small arrow. Akiir collapses!

192

"Stiriik! Seize the human!"

193

"Akiir is dead. May he live with the Goddess."

194

"The murderer has fled through a window, Sebainah! We will search the city!"

195

"We must act swiftly. Send for Drirr, the Stiriik for Human Affairs!

Honored council members, Briid, my nephew: Please go now. I am sorry that the ceremony has had such a tragic outcome.

Tom and Rainer, I must speak with you."

196

"Dsarii-ma, Sebainah Janiis.

197

"Dsarii-ma, Drirr. Have you been informed of Akiir's murder?"

198

"Yes. What a shock!"

199

"Indeed! Drirr, I'm sure you've heard of Tom and Rainer, our visitors. They are strangers here and they need your help to solve this crime."

200

"I will stand beside them with everything I have, Sebainah.

Tom and Rainer, I am sorry we have to meet under such circumstances."

201

"Dsarii-ma, Drirr. We are a little overcome by what has happened."

202

"I believe what you're saying. We should probably talk with Sebai-Giz Frill first. He can certainly tell us something about the murderer's human tribe. Let's go to his room. I am sure he knows about all this."

203

"Drirr! The murderer has been seen in the vicinity of the guild house of the Dji-Kas Magicians!"

204

"A trail! Let's immediately go to the Dji-Kas!"

205

All of them hurry to the guild house of the Magicians.

206

"This door leads to the room of the chief of the city, Sebainah Janiis. I will leave you now."

207

"Tom and Rainer, this is a difficult time. Some will assume that you had something to do with the murder for the simple fact that you are humans. I do not know your race well, but I believe you are just as shocked by all this as I am."

208

"Janiis, no one ever told us that there are native HUMANS on this planet! We are just trying to get over the shock!"

209

"You didn't know that? But I thought... You must have misunderstood our first conversation. You would have gotten to know your fellow humans on the island that we were going to take you to."

210

"You speak as if your offer can no longer be kept after what has happened."

211

"So it is. Unfortunately, I must inform you of our people's laws relevant to this type of crime. In order to compensate for the often undisciplined nature of many Iskai, there is the Law of Family Responsibility. Thus, to discourage transgressions, the entire family of a criminal is responsible for his behavior. If the Stiriik cannot immediately capture the evil-doer, the family is obligated to find their rebellious member or solve the crime. Of course, in this case they are supported and monitored by at least one Stiriik.

Since you are the only humans in Jirinaar, you take the place of the family. You are now obligated to solve this murder and find the guilty parties. Only then can I permit you to continue your journey."

212

"But we are still strangers on this world. How can we possibly find those guilty of this crime?"

213

"I have already had a capable Stiriik sent for. He will help you with your task."

214

"It looks as if we have no other choice, right?"

215

"Unfortunately, no. I cannot overrule the laws. I can only wish you good luck in the hunt for the fugitive murderer and whoever gave him his orders."

216

"You're sure this was ordered by someone?"

217

"Without a doubt. The murderer belongs to a human race who are famous for their assassinations. These people seldom kill for their own interests. You should talk with Frill; I've heard he's in the palace again. Surely, he is on his way here.

Ah, here comes Drirr, the Stiriik who will accompany you."

218

{CNTR}{INK 001} On the shield it says:

{INK 006}

Workroom of Sebai-Giz Frill {INK 006}

219

{CNTR}{INK 001} On the shield it says:

{INK 006}

Workroom of the Sebainah Janiis, chief of Jirinaar

220

Drirr joins up with Tom and Rainer.

Together they go to the workroom of the scholar, Frill, who has just returned from a long trip.

Drirr says Frill is the oldest Iskai of Nakiridaani and has a great deal of wisdom.

221

"Hopefully, the Stiriik of the City Watch will spot the murderer soon.

Perhaps we should also search the city streets."

222

They all hurry to the guild house of the Magicians of Jirinaar, the Dji-Kas.

The murderer can't be found on the street and so they enter the house...

223

"This Sebainah appears to be the chief here. I am anxious to see what she wants of us."

224

Bradir is quickly transported to the healer.

As soon as he is treated, there is a gathering in the council building in the room of the Sebainah, where Bradir must explain his actions.

In addition to Tom, Rainer, and Drirr, Sira, the daughter of the murdered Akiir, has also been summoned.

114

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

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{CNTR} The inscription says:

{INK 006} Room of the Stri Dji-Kas

152

{CNTR} On the shield it says:

{INK 006} Room of the Dra Dji-Kas

153

The tree looks very strange; its roots lie on the stone floor. Nevertheless, it appears to be very healthy. What's keeping it alive is unknown.

154

"Dsarii-ma. No matter what else is going on, I have to concentrate on my studies. The other Dra think I am crazy, but magic is more important to me than their petty business."

155

"Dsarii-ma. Please look for someone else to talk to, I have to think."

156

{INK 001} The person they speak to does not react. He appears to be thinking deeply.

157

"Dsarii-ma, visitors of our guild. Excuse me, I still have a lot to do."

158

"Darn it! Another experiment failed! Krrrrsss! You better find someone who is in a better mood to talk to!"

159

{INK 001} The person they speak to acts very absent-minded. With a glance toward Tom, he says:

{INK 002} "Say, human, do you also have times when you can't think of anything but one certain woman? Ah, it doesn't matter..."

160

"Dsarii-ma, Dsarii-ma. I'm looking for my test data again. These young Dra have nothing but nonsense in their heads. Anyhow, they always manage to... Excuse me."

161

This door leads outside.

162

{FAHI}--SCRIPT SEQUENCE--{NORS}

The fugitive murderer has been seen in this house, the bribed Dji-Kas Kriis says that he never gave the order for the murder. Sira is frightened and has disappeared.

163

When {LEAD}{NAME} attempts to examine the contents of the chest, the warehouseman notices and says:

164

"Honored Guests, this is not a store or market!

I must ask you to leave our possessions alone!"

165

A stone area is embedded in the moss floor.

166

Fasiir leads his visitors into a room with a stone area in the moss floor.

167

"The most beautiful part of magic is that it can create things, even if it is only everyday objects.

See here!"

168

"Driscoll, I... Did you see that? That is... I mean...

I'm going crazy! The tree is real! That was no trick!"

169

"That is really something! These guys are no fakes, that's for sure. That was beyond any growth accelerators."

170

"A kingdom for a couple of measuring instruments! They cannot poke fun at the laws of physics!"

171

"I see, admittedly with satisfaction, that I was able to eliminate your doubts. I hope you now think a little bit differently of our talents.

It was an honor for me to speak with you, {LEAD}{NAME}. Look around our place some more if you'd like, but for now I must return to my work."

172

"In any case, thank you very much for the impressive demonstration of your abilities, Fasiir."

173

"Dsarii-ma, hunters of Akiir's murderers!

Let me assure you, we had nothing to do with the murder of Akiir! Kriis, that traitor, has paid bribes which brings suspicion on Fasiir, our leader."

174

"Dsarii-ma. You are searching for Akiir's murderer, right? Find the truth and you will discover that Fasiir and our guild are innocent of the crime!"

175

"Dsarii-ma, Hunters of the Murderer. Unfortunately, I cannot tell you anything about the incident except that we would never commit such a crime. Kriis, that trader, lied!"

176

Tom and Rainer, as well as their new companion, Drirr, enter the guild house of the Dji-Kas Magicians. They are accompanied by two Stiriik, the local police. First they meet Sira, the daughter of the murdered Akiir, who has "defected" to the guild of the Dji-Kas.

177

"Have you heard about the death of your father, Sira?"

178

"Yes, I... never even got the chance to speak to him again. Oh, Goddess, it is...

Do you know who's behind the murder?"

179

"I grieve with you, Sira. No, we still have no clue. However, they say that the fugitive murderer has been seen near this building."

180

Fasiir, the Head of the Dji-Kas Magicians, enters.

181

"Dsarii-ma. I have heard about Akiir's murder. What brings you to us?"

182

"The murderer was seen near your guild. May we look around a little?"

183

"Of course. We have nothing to hide.

Come!"

184

Suddenly an Iskai and a human emerge in the corridor.

{FAT } He is the fugitive murderer! {NORS} When the Iskai notices he has been seen, he throws a glowing seed!

185

When the blinding light passes, only the Iskai remains. The murderer has disappeared!

186

"I believe that the murderer has disappeared to the south! After him! Stiriik, take this accomplice!"

187

"Damn! He escaped through a window again."

188

Drirr turns to the Iskai who produced the blinding light.

189

"Well, who are you and why have you helped the murderer escape?"

190

{INK 001} Fasiir, the chief of the Dji-Kas, intrudes:

{INK 002} "His name is Kriis, he is, WAS, a member of our guild.

Kriis, you miserable skorrek, why did you let the murderer come into our building?"

191

"But Fasiir, you, yourself, gave me the order! And now you want to sacrifice me? That won't get you anywhere! You paid the murderer yourself!"

192

"WHAT?

Are you out of your mind? Drirr, don't believe a word of it! I had nothing to do with this thing!"

193

"I know the reason for the hostility between you, Fasiir, and Akiir very well. You have a motive for the murder!"

194

"After all these years, would I choose this time to..."

195

"Stiriik, please take Kriis and Fasiir into custody until we have caught the murderer and have found out the truth."

196

"Drirr, I would like to leave. I cannot stay here any longer. I have to be alone and think everything over."

197

{INK 001} Drirr turns to Tom and Rainer:

{INK 002}

"We almost had the murderer! In any case, he's no longer in this house. Perhaps we can still catch him somewhere in the city."

198

All need some time before they can see anything after the blinding light.

199

"Good, Drirr, we'll go. Only one more thing:
What is the story between Fasiir and the murdered Akiir?"

200

"Well, to make a long story short, Akiir was once married to Fasiir's sister. On a hunting trip with Akiir, Fasiir's sister lost her life. Fasiir blamed Akiir for the death of his sister since Akiir insisted on the trip in spite of bad weather. That is the reason for their lasting enmity.

Now, let us search the city."

201

{CNTR} On the shield it says:

{INK 006} West: Rejira, the Healer

202

{CNTR} On the shield it says:

{INK 006} Warehouse of the Dji-Kas. Sales only from 7 a.m. to 9 p.m. by Stri Krai

203

{CNTR} On the shield it says:

{INK 006} Workroom of Fasiir, chief of the Dji-Kas

115

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

Place holder for further Cut-Map Events.

125

Place holder for further Cut-Map Events.

126

Place holder for further Cut-Map Events.

127

Place holder for further Cut-Map Events.

128

Place holder for further Cut-Map Events.

129

Place holder for further Cut-Map Events.

130

Place holder for further Cut-Map Events.

131

Place holder for further Cut-Map Events.

132

Place holder for further Cut-Map Events.

133

Place holder for further Cut-Map Events.

134

Place holder for further Cut-Map Events.

135

Place holder for further Cut-Map Events.

136

Place holder for further Cut-Map Events.

137

Place holder for further Cut-Map Events.

138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

Place holder for further Cut-Map Events.

142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

Place holder for further Cut-Map Events.

145

Place holder for further Cut-Map Events.

146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

"Dsarii-ma. These are the sleeping rooms of the Dra. You will not find anything interesting here."

152

"Dsarii-ma, visitor of the house. If you're looking for the bathroom, it is located south of this section."

153

"Dsarii-ma. I'm going to lay down soon. Learning tires me out more than a day of running in the woods!"

154

"Dsarii-ma. Do humans know how anxious you can feel just before a test of knowledge? It's frightening! I can't think of anything else and cannot find any peace. Hopefully, I'll be promoted to Stri Dji-Kas!"

155

"Dsarii-ma. We rarely see visitors here. You will find all the important Stri upstairs."

156

"Dsarii-ma. Sorry, but I'm not very talkative right after I wake up."

157

"Dsarii-ma, hunters of Akiir's murderers!

Let me assure you, we had nothing to do with the murder of Akiir! Kriis, that traitor, has paid bribes which brings suspicion on Fasiir, our leader."

158

"Dsarii-ma. You're hunting for Akiir's murderer, right? When you discover the truth, you will find that Fasiir and our guild are innocent of any crime!"

159

"Dsarii-ma, Hunters of the Murderer. Unfortunately, I cannot tell you anything about the incident except that we would never commit such a crime. Kriis, that trader, lied!"

116

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

Place holder for further Cut-Map Events.

125

Place holder for further Cut-Map Events.

126

Place holder for further Cut-Map Events.

127

Place holder for further Cut-Map Events.

128

Place holder for further Cut-Map Events.

129

Place holder for further Cut-Map Events.

130

Place holder for further Cut-Map Events.

131

Place holder for further Cut-Map Events.

132

Place holder for further Cut-Map Events.

133

Place holder for further Cut-Map Events.

134

Place holder for further Cut-Map Events.

135

Place holder for further Cut-Map Events.

136

Place holder for further Cut-Map Events.

137

Place holder for further Cut-Map Events.

138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

Place holder for further Cut-Map Events.

142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

Place holder for further Cut-Map Events.

145

Place holder for further Cut-Map Events.

146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

"Dsarii-ma! Excuse me, I'm very busy now."

152

"Dsarii-ma, worthy visitors. Look around and learn about our art!"

153

"Dsarii-ma. I have no time for a conversation now, I have to study."

154

{LEAD}{NAME}'s attempt to start a conversation come to nothing, as {HIS } conversation partner is concentrating deeply and mumbles incomprehensible words.

155

"Dsarii-ma. Excuse me, I still have work to do."

156

"Dsarii-ma, Visitor. I'm very new here. Someone else can give you better information."

157

"Dsarii-ma. Unfortunately, I don't have much time, honored visitor. The fountain in one of our buildings is not working properly. If only I'd become a hunter!"

158

"Dsarii-ma, guests of the guild house. I hope you like our art and tell your distant homeland about it!"

159

"Dsarii-ma. I was accepted into the guild only recently. Isn't this a beautiful building?"

160

This door leads outside.

161

The door is latched.

162

"There is a tank here into which household waste water is dumped from pipes in the floor. The plants in the tank clean the water before it is returned to the river through an underground canal system."

163

"This is a toilet made from a giant plant. The plant processes the fecal material rapidly and almost without odor. You only have to watch that it doesn't grow too large because of the regular fertilization."

164

"This furniture is very popular in larger families. It is made of living plant material.

The texture is soft and elastic and, if it is damaged, the damaged area grows back by itself."

165

"If you like, you can go look at the house's fountain. It is quite in demand in larger clan houses. You will find it in the south part of the building. Now I will leave you alone to explore our guild house."

166

"Thank you very much for guiding us, Aliis. Surely you understand that we cannot buy any of the works of your guild."

167

"Ha ha! Yes, I figured as much!

In any case, perhaps you would like to speak with Akiir, our chief, or Bradir, his representative. You'll find them in the northern part of the building. Take care!"

168

!

169

After the battle, Bradir drops to his knees. The pain drives the confused look from his face and his eyes become clear.

170

"We must take him to the healer, quickly. Otherwise, we will never understand why he attacked us."

171

Bradir is quickly transported to the healer.

As soon as he is treated, there is a gathering in the council building in the room of the Sebainah, where Bradir must explain his actions.

In addition to Tom, Rainer, and Drirr, Sira, the daughter of the murdered Akiir, has also been summoned.

172

{CNTR} On the shield it says: {INK 006}

North: Leader of the guild, East: Demonstration Wing,

South: Fountain Area, West: Teaching Area

117

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Aargh.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

Place holder for further Cut-Map Events.

125

Place holder for further Cut-Map Events.

126

Place holder for further Cut-Map Events.

127

Place holder for further Cut-Map Events.

128

Place holder for further Cut-Map Events.

129

Place holder for further Cut-Map Events.

130

Place holder for further Cut-Map Events.

131

Place holder for further Cut-Map Events.

132

Place holder for further Cut-Map Events.

133

Place holder for further Cut-Map Events.

134

Place holder for further Cut-Map Events.

135

Place holder for further Cut-Map Events.

136

Place holder for further Cut-Map Events.

137

Place holder for further Cut-Map Events.

138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

Place holder for further Cut-Map Events.

142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

Place holder for further Cut-Map Events.

145

Place holder for further Cut-Map Events.

146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

The shield says: {INK 006} Sleeping Room. For Stri Dji-Kas ONLY.

152

The door cannot be opened; it is latched.

118

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

Place holder for further Cut-Map Events.

125

Place holder for further Cut-Map Events.

126

Place holder for further Cut-Map Events.

127

Place holder for further Cut-Map Events.

128

Place holder for further Cut-Map Events.

129

Place holder for further Cut-Map Events.

130

Place holder for further Cut-Map Events.

131

Place holder for further Cut-Map Events.

132

Place holder for further Cut-Map Events.

133

Place holder for further Cut-Map Events.

134

Place holder for further Cut-Map Events.

135

Place holder for further Cut-Map Events.

136

Place holder for further Cut-Map Events.

137

Place holder for further Cut-Map Events.

138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

Place holder for further Cut-Map Events.

142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

Place holder for further Cut-Map Events.

145

Place holder for further Cut-Map Events.

146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

The door is locked tight.

152

"Dsarii-ma. I would like to get a couple of new hunting weapons. Let's see what Snird has recently produced."

153

"Dsarii-ma. I think I will improve my armament a little."

154

{INK 001}{LEAD}{NAME} recognizes that the person {HE } is talking to is a member of the Hunter Clan.

{INK 002} "Ah, the humans, the very symbols of thanklessness!"

155

{INK 001}{LEAD}{NAME} recognizes that the person {HE } is talking to as a member of the Hunter Clan.

{INK 002} "Dsarii-ma, Guests of the South Wind Clan! Just look at Snird's selection. He has everything necessary to make a long trip!"

156

"Dsarii-ma. One of my weapons is broken. It is an old family heirloom. I hope Snird can repair it for me."

157

"Dsarii-ma. Snird has a wide range of goods to choose from, but I don't know if anything is suitable for human hands."

158

"Dsarii-ma. Snird is known for his good work. He produces not only excellent weapons and armament, but he is also very good at repairing broken items."

159

This door leads outside.

119

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

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125

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126

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127

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128

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129

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130

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131

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132

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133

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134

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135

Place holder for further Cut-Map Events.

136

Place holder for further Cut-Map Events.

137

Place holder for further Cut-Map Events.

138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

Place holder for further Cut-Map Events.

142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

Place holder for further Cut-Map Events.

145

Place holder for further Cut-Map Events.

146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

"Dsarii-ma. You know, four children are a blessing, but one day they will eat {FAT }me{NORS} if I'm not able provide any more food, hir hir!"

152

"Dsarii-ma! I've collected fruits in the forest and I am about to sell them to Frinja, the owner of this shop."

153

"Dsarii-ma. Let's see what's new today!"

154

"Harvesting the forest fruit was worth it! Frinja has paid me a good price!"

155

"Dsarii-ma, travelers. You're in the right place. Frinja is famous for her nonperishable traveling provisions."

156

"This shop belongs to my mother!"

157

This door leads outside.

120

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

Place holder for further Cut-Map Events.

125

Place holder for further Cut-Map Events.

126

Place holder for further Cut-Map Events.

127

Place holder for further Cut-Map Events.

128

Place holder for further Cut-Map Events.

129

Place holder for further Cut-Map Events.

130

Place holder for further Cut-Map Events.

131

Place holder for further Cut-Map Events.

132

Place holder for further Cut-Map Events.

133

Place holder for further Cut-Map Events.

134

Place holder for further Cut-Map Events.

135

Place holder for further Cut-Map Events.

136

Place holder for further Cut-Map Events.

137

Place holder for further Cut-Map Events.

138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

Place holder for further Cut-Map Events.

142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

Place holder for further Cut-Map Events.

145

Place holder for further Cut-Map Events.

146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

"Dsarii-ma. I love to go to Wania's shop. You can usually find something useful there."

152

"Dsarii-ma. I will get some more torches for some romantic nighttime excursions..."

153

"Dsarii-ma. I have a delivery for Wania."

154

"Dsarii-ma. Let's see if I can find something interesting here today."

155

"I come here often. Sometimes Wania gives me something for free!"

156

"Dsarii-ma. Wania is a clever businesswoman, you know. She always has good prices."

157

"Dsarii-ma! Wania's variety of goods is so diverse that it even interests humans, right?"

158

This door leads outside.

159

{INK 001}{LEAD}{NAME} glances at the chest and notices weapons and armor parts suitable for humans, as opposed to most of the Iskai weapons.

Wania, the shopkeeper, notices the interest, and calls out from behind her counter:

160

"Oh yes, the strange weapons! They are yours for 45 pieces of gold."

161

{CNTR} Pay 45 pieces of gold to Wania for the weapons?

162

{INK 001}{LEAD}{NAME} and the others check their funds and come to the conclusion that they cannot afford these items.

163

"I'm sorry, Wania, we cannot afford it."

164

"Well, that's too bad. Maybe some other time. These exotic weapons certainly won't be sold very quickly."

165

{LEAD}{NAME} hands the amount to Wania.

166

"Thank you very much! Help yourself!"

121

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

Place holder for further Cut-Map Events.

125

Place holder for further Cut-Map Events.

126

Place holder for further Cut-Map Events.

127

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128

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129

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130

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131

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132

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133

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134

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135

Place holder for further Cut-Map Events.

136

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137

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138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

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142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

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145

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146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

This door probably leads into the private areas of the guest house. It is latched.

152

A strong, wooden door.

153

"Dsarii-ma! I am Zirr, the owner of this tavern, and I look forward to the day when I can talk with you at length!"

154

{INK 001} This Iskai staggers back and forth. He says:

{INK 002} "Dsarii-ma! You should try the zoomi! It's quite tasty!"

155

"Dsarii-ma. Sorry, I am not in the mood for conversation now."

156

"Dsarii-ma and have fun here in the house of the winds!"

157

"Dsarii-ma, Strangers. Be careful if Zirr or Viri, the owners of this house, have you try a zoomi. It's the strongest drink in the city!"

158

"Dsarii-ma. There's nothing good to eat at this time. And, if you really want to know, there's never a good time, hir hir!"

159

"Dsarii-ma. Ah, I enjoy the good cooking here, especially after a long day's hunt."

160

"Dsarii-ma! I spend too much time here! But who cares?!
'If you take care, you'll never regret it' as the saying goes!"

161

The person {INK 001}{LEAD}is speaking to is slightly unsteady and is supporting herself with her tail. She says:

{INK 002} "There's aaalways a rreason fooor celebrating."

162

"Dsarii-ma. Ah, human beings-here in this place! Good idea: You can learn a lot about a strange culture from their cooking!"

163

"Dsarii-ma! Another cup and then I'm going home!"

164

This door leads outside.

122

0

!

1

"It's pitch dark in here. We need light!"

2

The dark caverns are overgrown with all kinds of plants and look nothing like a building. Many aromas penetrate the passages. Noises and subtle movements indicate that all kinds of life forms have found a home here.

3

A strangely shaped bush.

4

As soon as {LEAD}{NAME} touches the plant, it begins to glow in all colors of the rainbow!

5

{LEAD}{NAME} touches a rainbow bush.

6

A strange odor hangs in the air.

7

"That is the scent of predators. We should be careful!"

8

A root-like object. It is mobile, but doesn't appear to be aggressive.

9

Glowing, moving, grasping arms project out from the floor here. It tries to catch whatever moves and put it into its mouth at the lower end.

10

"An interesting creature. Notice the strong luminosity of the grasping arms. It is hard to say whether we are looking at a specimen of this world's flora or it's fauna, but this life form does seem to be carnivorous."

11

"I take it, my dear Rainer, that what you have expressed with such astounding words is that we should probably avoid these clutching arms? Insightful advice, which I will follow gladly!"

12

As {LEAD}{NAME} approaches the grasping arms, they grasp {HIM } and pull them toward its mouth!

13

"It appears to me that the light of the grasping arms is no accident. I think the creature attracts its prey with it. Light seems to play a great role in the animal world down here."

14

"I have an idea. Perhaps we can avoid another painful encounter with this predatory creature if we throw away our torch. The creature may be reacting to the light."

15

Now, since there's no more light, the creature's grasping arms are motionless.

16

A large, mushroom-like growth.

17

An opening has appeared in the wall!

18

This is a rainbow bush. Oddly, it is glowing, even though it has not been touched.

19

"Look! Wherever we step the floor is beginning to glow! Fascinating!"

20

A giant maw filled with teeth yawns in the floor and dispenses a strong odor of decay.

21

"What a horrible thing! We should definitely go around it."

22

"There is a justification for every life form's existence, Driscoll. However, that doesn't mean we should sacrifice our lives just to extend its existence, so I'll go along with you on that."

23

"I've never seen anything like it. It looks pretty deadly alright."

24

{LEAD}{NAME} approaches the mouth and falls into the giant throat. The force of the closing jaws is terrible!

25

{LEAD}{NAME} throws a piece of meat into the hungry jaws. The thing responds immediately. Apparently satisfied, the giant mouth closes!

26

The mouth is tightly closed.

27

{LEAD}{NAME} and {HIS } companions notice a very strange sight here.
The pulsating walls appear to be alive, even more than the already familiar green plant walls. An intensive hay and herb-like odor is in the air.

28

Everyone senses that this is a special place. An indescribable feeling overtakes {LEAD}{NAME} and {HIS } companions. All of their senses grow more intense and every heartbeat pounds through their bodies. It is one those rare moments where you can feel that you are {FAT } alive {NORS}.

Strange luminous shapes wander through the room. At the other end stands a large transparent structure.

Behind the rotating object the remains of a human body can be seen.

29

{LEAD}{NAME} and the others are overcome by the luminous shape!
A pleasurable feeling, which rises to an almost painful intensity, flows through all of them. A combination of well-being and unrest arises. The contact leaves the humans with headaches and great dizziness.

30

The large structure is remotely similar to the forehead organ of the Iskai. It radiates a feeling of vitality and life force. The heads of {LEAD}{NAME} and {HIS } companions grow dizzy.

31

The remains of a human body can be seen behind the rotating form.

32

A luminous shape. Getting close to it triggers a slight feeling of dizziness.

33

{LEAD}{NAME} cautiously touches the structure's surface...

34

{INK 001}{LEAD}{NAME} cautiously touches the structure's surface... {INK 002}

"AIIEE!"

"Oh man, that felt like someone set my spine on fire. Oh, God, my head! Damn, that hurts BAD!"

35

{INK 001}{LEAD}{NAME} cautiously touches the surface of the structure...

{INK 002} "Oh, I feel something!
It is as if I had touched the Trii of another person, only much stronger!

I... I'm getting distinct contact with..."

36

"So that is what Argim, or what has become of him, meant!"

37

This wall is penetrated by many deep cracks.

38

{LEAD}{NAME} strikes a mighty blow against the weak point. The wall collapses and opens a passage!

39

A luminous shape. Getting close to it creates a pleasant tickling sensation.

40

{LEAD}{NAME} cautiously touches the luminous object. It suddenly expands and encompasses all of the companions before it goes out! A pleasant feeling passes like a wave through {LEAD}{NAME} and the others.

41

"What a wonderful feeling! But what in the world was that?"

42

"There are stories about the 'Lights of the Goddess,' which exist in particularly blessed places in the world. They elevate the discoverer and bring him luck. This is the first time I have seen such a light. What an experience!"

43

"A nice tale, honorable Drirr. However, I wish I had a set of measuring devices so I could investigate the phenomenon..."

44

Strange-looking flying animals hover in the air. As soon as they see their visitors, they come closer...

45

The flying animal reaches {LEAD}{NAME}. Its curiosity appears satisfied as it utters a strange sound and then flies away.

46

"These harmless animals are vegetarians. They generate a luminous gas which allows them to fly like that."

47

{CNTR} Attack the structure?

48

"What an experience! Just imagine:..."

{INK 001}{LEAD}{NAME} reports to the others about the contact with Argim's consciousness.

49

{LEAD}{NAME} investigates the pile of old trash, but can find nothing of value.

50

These could be the remains of an unfortunate victim of the predators in the cave.

{LEAD}{NAME} spots something interesting!

51

A needle shoots out and sticks into {LEAD}{NAME}'s probing finger! This causes a sharp pain!

52

An old chest, which probably dates back to when this building was occupied. It has a filigreed lock.

53

{LEAD}{NAME} and the others see the second assassin's corpse in front of them. The beasts of prey have done their work here.

Hey, something in the remains sparkles at {LEAD}{NAME}!

54

{INK 001} Drirr:{INK 002}

"The Kenget Kamulos had an antique ornamental Iskai dagger with him, a unique piece!
Finally, a clue! Perhaps the old scholar, Frill, can make something of it. We should look him up in the council building."

55

{INK 001} Rainer:{INK 002}

"The fellow had an ornamental Iskai dagger with him. It looks like a special piece.
Finally, a clue! Perhaps the old scholar, Frill, can make something of it. We should look him up in the council building."

56

{INK 001} Tom:{INK 002}

"The fellow had an ornamental Iskai dagger. It looks like a special piece.
Finally, a clue! Perhaps the old scholar, Frill, can make something of it. We should look him up in the council building."

57

A massive plant. Its surface catches water dripping from the ceiling.

58

When {LEAD}{NAME} touches the plant, the roots start to move. The plant runs away!

59

Plant touched.

60

These appear to be more remains of the assassin.

61

Apparently, this belonged to Akiir's murderer.

62

A strange, flying animal.

63

{LEAD}{NAME} throws one of the strange fruits into the mouth. The tentacles immediately relax and the mouth disappears into the floor!

64

Everyone feels a bit stronger!

65

Everyone can move faster!

66

Everyone feels increased endurance!

67

When the burning torch comes closer, the tentacles' movements become more intense. The grasping arms must be reacting to the brightness of the torch!

123

0

!

1

A large, clay vessel. There is nothing of particular value in it.

2

A barrel. It contains nothing interesting.

3

A collection of old junk. {LEAD}{NAME} rummages around a little but can't find anything of value.

4

This pile of metal apparently comes from the shuttle's remains. Of course, {LEAD}{NAME} does not find anything functional in it.

5

A supply chest. It contains nothing worth taking.

6

A large, mushroom-like growth.

7

The plant wall appears to be fragile at this point; deep cracks penetrate the organic material. It looks as if something could be accomplished here with the proper tool.

8

{LEAD}{NAME} strikes the wall with a mighty blow of the pickax. The wall collapses and creates a passage!

9

Suddenly, several things start happening at once:
The ceiling collapses behind the group, the walls in front of them move and are torn down by sharp claws!

Predatory creatures come out of the newly created opening and attack!

10

Nonperishable foods are found in this vase.

11

{LEAD}{NAME} finds some food rations here.

12

{LEAD}{NAME} thinks he sees something interesting under this junk!

13

A supply chest.

14

Under the sharp pieces of metal, {LEAD}{NAME} sees something that catches {HIS } attention!

15

{LEAD}{NAME} finds something useful in this chest.

16

{INK 001}{LEAD}{NAME} finds a chronometer in the metal pieces. Tom says:

{INK 002} "Unbelievable! This clock still works!"

17

{INK 001} Tom:{INK 002}

"Look! Here are a couple of good cartridges!"

18

{INK 001} Tom:{INK 002}

"What luck! These stimdrinks are scratched, but still usable!"

19

There is something interesting under the old stuff.

20

"A collapse! And what kind of animals are these? They look aggressive. Pay attention, Driscoll!"

21

"This is where the wall has caved in. Maybe we can remove the cave-in with the pickax from the chest."

124

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

125

0

test

126

0

test

127

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: long dialog-

127

"Togi Din. Exchange some words with my sister. She likes to be inspired with conversations with strange travelers. And, just between us, she is unmarried."

128

"Togi Din, visitors. If you find our people's handicrafts interesting, you are in the right place."

128

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: long dialog-

127

"Togi Din, strangers. I believe my husband has more time for a chat than I do. So, you'll have to excuse me."

129

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: long dialog-

127

"Togi Din. My husband, Garris, has returned home safely once again, Lugh be thanked."

128

Togi Din, travelers. Garris, my husband, has gone out to sea. You have to return later if you want to plan a trip with him."

129

"Togi Din! Do you want to travel over the sea with my father? Ah, I would like him to take me along once."

130

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: merchant-

127

"Togi Din. Bragona is known for her nonperishable traveling provisions."

128

{INK 002} "Togi Din, strangers."

129

{INK 002} "Togi Din, strangers. Hey, furries! Can you tolerate our food at all?"

130

"No, my good man. We prefer to eat wise-asses!"

131

The Celt looks offended and doesn't answer.

132

"I always get something delicious to eat here with my grandma!"

133

"Togi Din, travelers! I produce and store our specialties. On the other hand, my wife has the sales talent. Go to her if you want to buy supplies."

131

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: long dialog-

127

{INK 001} The warrior looks at {LEAD}{NAME} grimly and says nothing.

128

"Togi Din, travelers. I hope your business merits your entering the house of the King."

129

"Togi Din. Confidentially, I believe that something is troubling King Tharnos. He isn't as happy as he was before."

130

"Togi Din, travelers. Since your last visit, Tharnos' mood has improved considerably!"

132

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: Merchant-

127

"Togi Din. I like to go in here often. You always find something useful here."

128

"Togi Din. My foster son has broken something again. It's such a burden to be the attio of such a devil!"

129

"Togi Din, strangers. Feel free to go ahead of me, I have all the time in the world."

130

"Togi Din, strangers! When I am big, I will also travel around the world!"

131

"Togi Din. You'll have to talk to my wife if you want to buy something. I'm tired from working in the fields."

133

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-special dialog coming soon-

127

"Togi Din and welcome to my home and the home of my husband, the king of the Vanello."

128

"Togi Din, strangers. Behave properly in this house."

129

"Togi Din. Be courteous and respectful to the king."

130

"Togi Din. I am the king's bodyguard. Speak with him if you have anything on your mind."

131

"Togi Din. Excuse me, but I'm busy."

134

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: special dialog-

127

"My father is the best smith in the world."

128

"Togi Din. Tamno recently raised his prices again. Well, at least he does good work."

129

"Togi Din, travelers! Be happy that you still have your youth. My wife is sending me out again for a new decorative shield for our hut. She will ruin me yet!"

130

"Togi Din, visitors. Are you interested in weapons? You're in the right place. You can never be too careful on a journey."

131

"Togi Din, Honored Customers. Please go to my husband, Tamno. He will give you technical advice!"

132

The door is latched.

135

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-special dialog coming soon-

127

Togi Din, what brings you to us? Ah, you'd better speak with my husband. He's always up for some chatter."

128

"We've recently become the stepparents of the little girl. She is still quite shy and doesn't speak much."

129

{INK 001} The child looks at {LEAD}{NAME} with big eyes and says nothing.

136

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: merchant-

127

"Togi Din, travelers! I recommend the dried fruits, our harvest was wonderful!"

128

"Togi Din. Ah, my husband is such a glutton, I just can't stop cooking!"

129

"Togi Din. Almost the entire village buys here. But you never see old Rifrako here. He's a strange character."

130

"Togi Din, strangers. You can really learn a lot about foreign countries by their cooking, right?"

137

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: long dialog-

127

"Togi Din, visitors of Aretha's house."

128

"Togi Din. You're welcome, but only if you behave properly."

129

"Togi Din, travelers. Aretha, my wife, and I like to receive visitors from foreign countries."

130

"Togi Din. Oh, excuse me, I have to tend to Aretha's children! The young one in particular drives me crazy!"

131

"Togi Din! Oh, you must have come from far away! Until now I've only heard stories about the furry people."

132

"No! No! It wasn't me! I didn't do it!"

138

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: merchant-

139

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: long dialog-

127

"Togi Din, visitors! Ah, I simply love my wife, Ferina! Strong women are the most beautiful!"

140

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

Places for further Cutmap events.

100

Places for further Cutmap events.

101

Places for further Cutmap events.

102

Places for further Cutmap events.

103

Places for further Cutmap events.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

"Togi Din, travelers. Of course, you may enter Arjano."

127

"Togi Din. I hope you find Bero alive. I must confess I wouldn't dare go into the forbidden part!"

128

"Togi Din, Bero's Saviors. Your deed will be the substance of many stories!"

129

"Togi Din, travelers. This is Arjano, the Guardian of Knowledge. Welcome to the Center of the Druids of Gratogel.

Anyone can see that you come from far away. May I ask what your purpose is here?"

130

"Togi Din. We come to ask the Druid Bero for a special amulet."

131

"You want to see Bero, hmm?

Please be patient. I will be back shortly."

132

"So, this is the Center of the Druids. Judging from the access going down, the rest of the center is underground.

I was shocked when I saw the little hut."

133

"Ah, there is the man in the white gown again!"

134

"Strangers, I have talked with our chief, Nemos.

He is ready to meet with you."

135

{LEAD}{NAME}and {HIS } companions follow the Druid under the earth...

141

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

A fire container.

100

Shelves full of books.

101

Books.

102

A book.

103

An open book.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

{CNTR} On the shield it says:

{INK 006} Makaio, Master of Healing

127

{CNTR} It says here:

{INK 006} Torko, Master of Knowledge

128

{CNTR} The shield says:

{INK 006} Ouktero, Master of the Science of Druid Magic

129

{CNTR} On the shield it says:

{INK 006} Nemos, Master of the Druids

130

{CNTR} The shield says:

{INK 006} To the Halls of the Books

131

{CNTR} On the shield it says:

{INK 006} General Work Room

132

{CNTR} This reads:

{INK 006} To the Sleeping Rooms.
Visitors, please stay away.

133

{CNTR} The door is latched tight.

134

-coming soon: long dialog-

135

"We got into a little fight. I probably have to stay in bed awhile. Darn!"

136

"Togi Din and much luck in your search for Master Bero!"

137

"Togi Din! You saved Bero, right? A great deed!"

138

"Togi Din. This is the work room. Just help yourself to anything that can help you save Bero!"

139

"Togi Din, Bero's Saviors! Ha, ha, the poor devil will have to listen to a lot of nasty jokes about his failed expedition for a long time!"

140

"Togi Din. As a student of Bero, it is difficult to study when he may be facing death right now."

141

"Togi Din! I am glad you have managed to save my Master Bero and he is still in good health. Many thanks to you!"

142

"Togi Din. I warned Bero about going into the forbidden part! He's such a reckless fellow!"

143

"Togi Din. Pardon me, I'm busy."

144

"Welcome, travelers, to Arjano - the 2000 year old school of the Druids."

145

"Togi Din, Nemos. Pardon me if I bore you with my curiosity, but does your history really go back 2000 years?"

146

"Indeed, our records go back to the time when the Great Canto led us here from the Land of our Forefathers."

147

"May I ask where the Land of your Forefathers was and how the trip took place?"

148

"When the Land of the Forefathers was destroyed by the Crusaders, Canto and Danu led the Chosen Ones through the Kingdom of the Mists here to Albion."

149

"Now, tell me what brings you here and why do you want to talk with Bero?"

150

"We have been asked to get a specific amulet. We were told we should see Bero about it."

151

"I understand. Unfortunately, you can't speak to Bero. I can't even speak to him."

152

"Why, is he sick or did something happen to him?"

153

"No. He is dead."

154

"Did he take a trip?"

155

"Not at all. He is still in this building.

I see I must start further back. As you already know, this building is very old. It was founded shortly after the arrival of the Chosen Ones. The Goddess, Danu, granted us a favor and allowed the building to be built on her land.

Now, there are countless parts of the building - far more room than we need. A large part of it has been sealed off for almost 400 years. There was a disagreement with a group of Druids we call the Fire Worshippers, and who ultimately became the Kenget Kamulos.

At the time, there was a bitter disagreement which ultimately led to the exodus of the rebels. Structures still maintain traces of the war and are filled with mechanisms and inhabited by demons.

In spite of all our objections, Bero climbed down into this part of the building, called Drinno, so he could look for magic artifacts."

156

"And now you believe that we are the right persons to go looking for him?"

157

"Right."

158

"Wouldn't it be better to put together a well-armed search party of warriors from the region?"

159

"You must know that Drinno, the Forbidden Part, has been taboo for centuries. No one goes down there.

But, you seem unaffected by our taboos and I've also heard that the Iskai are fearless warriors."

160

{INK 001} Tom throws a glance around. {INK 002}

"Our continued journey depends upon this amulet. What do you think? Should we undertake the job?"

161

"Job? If you mean that we should have a look down there, I'm with you."

162

"I won't retreat at the first sign of danger. I will stay with you, Tom."

163

"Well, I would dismiss all apparent dangers as superstition if I hadn't already seen what strange things happen here.

Don't expect any heroic deeds from me, but I'll go along."

164

"Well, I'm glad you're willing to help. I can even provide some back up for you. We had a hard time keeping him from going down to Drinno.

May I present Bero's foster son, a young Druid by the name of Mellthas. He is deaf and dumb, but his spirit is as bright as the sun. He will accompany you."

165

{INK 001} Mellthas' face shows a stressed smile, as he bows quickly and hastily writes something on a piece of paper:{INK 002}

"I'm pleased! Let's set off soon, I'm very concerned!"

166

"Bero made provisions for himself before he climbed down. He is no fool. I think he will barricade himself somewhere if he is having difficulty.

There is probably no reason to be hasty, but you don't have too much time.

The Arjano Druids will support you as much as they can. I wish you Lugh's blessing in the rescue. Should you wish to speak to me, I will be in my room in the east part of this floor."

167

{INK 001} Mellthas writes and holds up a piece of paper:{INK 002}

"Tell me when you are ready to climb down. I will lead you to the entrance. Please hurry."

168

The Druids look shocked that someone is injured. They give first-aid.

169

The return proceeds without major problems. Bero is greeted with a warm welcome from some and sharp words from others. They enter the room of Nemo, the Head of the Druids.

170

"Bero, I think I can save myself the reprimand. You know what you have risked."

171

"It was certainly a mistake to climb down to Drinno. However, I only regret having put Mellthas and his companions into danger because of my foolishness.

I would like to thank all of my rescuers again."

172

"With which I would like to concur. Bero is quite often a pigheaded plague, but nonetheless I am happy to have him back with us in one piece.


Now, as I have understood, a, well... unusual incident has happened between Mellthas and ah... Sira?"

173

"Nemos, as you can guess we were quite surprised ourselves. We would like to continue this journey together."

174

{INK 001} Mellthas nods in agreement.

175

"Well, why not. I wish you much luck, Mellthas

Not everyone here in Gratogel would understand the bond between human and Iskai and, so, perhaps it is better if you leave for a while."

176

"Speaking of continuing the journey: Bero, I must ask you for a specific amulet which we were ordered to procure."

177

"Of course, Tom. Please follow me into my work room."

178

"Here you have the Strength Amulet. It is the least I can do for you.

I wish you all, and especially you, Mellthas and Sira, Danu's' blessing for your journey."

179

{LEAD}{NAME} fills a bucket with water.

180

A fountain filled with clear water.

142

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

A fire container.

100

Shelves full of books.

101

Books.

102

A book.

103

An open book.

104

Places for further Cutmap events.

105

Places for further Cutmap events.

106

Places for further Cutmap events.

107

Places for further Cutmap events.

108

Places for further Cutmap events.

109

Places for further Cutmap events.

110

Places for further Cutmap events.

111

Places for further Cutmap events.

112

Places for further Cutmap events.

113

Places for further Cutmap events.

114

Places for further Cutmap events.

115

Places for further Cutmap events.

116

Places for further Cutmap events.

117

Places for further Cutmap events.

118

Places for further Cutmap events.

119

Places for further Cutmap events.

120

Places for further Cutmap events.

121

Places for further Cutmap events.

122

Places for further Cutmap events.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

-coming soon: long dialog-

127

"Togi Din. I warned Bero against climbing down to Drinno! Such folly!"

128

"Togi Din. Why don't you visit the Guardian of the Grove, north of the entrance hut.

He will certainly be happy to see you. He won't admit it, but sometimes he feels a little lonely there. He especially gets excited when a musician visits him, for he is a great music lover."

129

"Togi Din. Could Bero still be alive? Well, he is responsible for his own actions, just like the rest of us."

130

"Togi Din! There are still heroes in the world. You are a good example of that."

131

"Togi Din, Togi Din. I have to think about something, excuse me."

132

The person with whom {INK 001}{LEAD}{NAME} intended to speak is concentrating on his incomprehensible mumblings. He doesn't answer.

133

{INK 001} Mellthas indicates, through his gestures and notes, that this is the entrance to the forbidden part of Arjano. The door has already been opened.

143

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

A fire container.

100

Shelves full of books.

101

Books.

102

A book.

103

An open book.

104

A fountain filled with clear water.

105

{LEAD}{NAME} fills a bucket with water.

106

A mechanical switch.

107

The switch is stuck. It cannot be moved.

108

A switch lever.

109

A fire bowl on the floor. It radiates light and heat.

110

{LEAD}{NAME} runs into the flames and burns himself!

111

{LEAD}{NAME} empties a bucket of water over the fire bowl and extinguishes the flames!

112

A stone plate with a recessed surface.

113

Another fire bowl is extinguished.

114

This way is blocked by sharp swords which protrude from the floor.

115

Small brass holes in the floor.

116

A recessed floor plate.

117

A defective switch.

118

An extinguished fire bowl.

119

{LEAD}{NAME} inserts the lever into the defective switch. It appears to function again!

120

A yellow, patterned stone plate. It looks as if it would sink down if someone stepped on it.

121

Nothing happens. The switch is as inoperable as it appears.

122

Nothing happens.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

"I think you have to step on these floor plates in a specific order to make something happen."

127

"You know, I may be wrong here, but I have the impression that the cross-shaped arrangement of the swords in the floor is not a coincidence..."

128

"Look at the gray stone plate on the wall. I wonder if it does something special if you push on it!"

129

{INK 001}{LEAD}{NAME} looks at the stone plate. It has a part in the middle which can be pushed in. Before anyone can make a suggestion, Drirr says:

{INK 002} "Why are we just looking? Let me try the thing!"

{INK 001} Drirr steps on the stone plate without hesitation. Immediately blades spring up from holes in the floor and block the way!

130

"Way to go, Drirr, my curious friend! And now, can you tell us what to do next?"

131

"Well. At least the blades didn't spring up under our feet. What's with the plate up there? It went up when I pushed on the other one."

132

{INK 001}{LEAD}{NAME}:{INK 002} "Aargh, damn! It should have been YOU, Drirr, that got his fur burned!"

133

"Look down there! The blades have retreated back into the floor! What do you say then! Let's go!"

134

"The thing has triggered a mechanism! Blades have come out of the floor back there!"

135

The noise of rubbing stone plates came from a southwestern direction.

136

There are some gold coins and a beautifully designed ring in this trunk.

144

0

empty

1

A mechanical switch.

2

There is a small mechanical button on the wall.

3

A tiny switch which can be easily overlooked is embedded in the wall.

4

A floor plate. It looks like it would sink down if you walk on it.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A flower column which used to decorate these rooms.

18

A sitting group indicates that these rooms were once inhabited by men.

19

A decayed stool.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

The floor-mounted plate drops a little bit.

39

Floor plate pressed.

40

One of the wandering flames has reached Tom and the companions! The heat of the fire is unbearable!

41

Placeholder

42

Placeholder

43

Placeholder

44

Placeholder

45

Placeholder

46

Placeholder

47

Placeholder

48

Placeholder

49

Placeholder

50

Placeholder

51

A noise has come from the west.

52

The door in the southwestern part of the room has opened!

53

The door to the right of the switches has opened!

54

In addition to several ground plates, there are large flames which move across the floor unpredictably.

55

"Hmm! A very effective mechanism!"

56

The stone wall disappears swiftly into the floor.

57

There is a large switch behind the grating. Unfortunately, it can't be reached.

58

A closed chest.

59

{LEAD}{NAME} thinks he sees something interesting under the trash.

145

0

empty

1

A mechanical switch.

2

There is a small mechanical button on the wall.

3

A tiny switch which can be easily overlooked is embedded in the wall.

4

A floor plate. It looks like it would sink down if you walk on it.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A flower column which used to decorate these rooms.

18

A sitting group indicates that these rooms were once inhabited by men.

19

A decayed stool.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

The floor-mounted plate drops a little bit.

39

Floor plate pressed.

40

Placeholder

41

Placeholder

42

Placeholder

43

Placeholder

44

Placeholder

45

Placeholder

46

Placeholder

47

Placeholder

48

Placeholder

49

Placeholder

50

Placeholder

51

The sound of rubbing stones came from the east side of the room.

52

The hole in the floor proves to be very deep. {LEAD}{NAME} and {HIS } companions fall down to the level below!

53

{LEAD}{NAME} uses a rope to lower {HIM }self. The others follow {HIM }.

54

Something seems to have happened in the southeast.

55

The noise came from the southeast.

56

The fire bowls have been kindled!

57

A flame comes from the floor's brass-bound hole.

58

The flame catches the group!

59

The switch can no longer be moved.

60

"Look at this beast! Somehow it seems... unnatural.

As if it is an embodiment of everything that we fear in predators."

61

{LEAD}{NAME} thinks {HE } sees something interesting under the trash!

62

This door is secured with a strong lock.

146

0

empty

1

A mechanical switch.

2

There is a small mechanical button on the wall.

3

A tiny switch which can be easily overlooked is embedded in the wall.

4

A floor plate. It looks like it would sink down if you walk on it.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A flower column which used to decorate these rooms.

18

A sitting group indicates that these rooms were once inhabited by men.

19

A decayed stool.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

The floor-mounted plate drops a little bit.

39

Floor plate pressed.

40

Placeholder

41

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42

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43

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44

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45

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46

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47

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48

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49

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50

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51

The transparent wall lifts up at lightning speed.

52

Something moved in the northwestern corner of the room!

53

{CNTR}{HIGH} The red walls disappear and release the beasts!

54

"Look at that! The beasts behind the red walls! We're doomed if they get out. Watch your step!"

55

"Look! Blue floor plates. By now, we can assume that the red ones are dangerous and the green ones have a rather positive effect. But what can the color blue mean? Let's check it out..."

56

"I don't know. We should probably be careful. Who knows what we might unleash."

57

"I don't know. We should probably be careful. Who knows what we might unleash. If I think about your last experiment with these plates, Drirr..."

58

"Well, it would be interesting to know what would happen. But we..."

59

"Exactly! Hold tight, the entire building is going to collapse over our heads!"

{INK 001} With this remark, Drirr steps on one of the blue plates.

60

{CNTR}{HIGH} With a crack, the floor in a large part of the room disappears!

61

"The whole building's not going to come crashing down on us!"

62

This grating cannot be moved. It's blocked.

63

{LEAD}{NAME} hears one of {HIS } companions say:

{INK 002} "Very funny, {LEAD}{NAME}! Do you happen to enjoy falling?" {INK 001} Then everyone is plunged into the depths!

64

{LEAD}{NAME} thinks {HE } sees something interesting under the trash!

65

A burning liquid shoots into {LEAD}{NAME}'s face!

66

"Look at this... creature behind the green wall! When I look at it, I break out in a cold sweat! It's as if old, long- forgotten superstitious fears are returning."

67

"That is a demon, a magic creature, a symbol of fear."

147

0

empty

1

A mechanical switch.

2

There is a small mechanical button on the wall.

3

A tiny switch which can be easily overlooked is embedded in the wall.

4

A floor plate. It looks like it would sink down if you walk on it.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A flower column which used to decorate these rooms.

18

A sitting group indicates that these rooms were once inhabited by men.

19

A decayed stool.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} enters the force field and a terrible pain immediately shoots through {HIS } body! The force field extends and covers everyone! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

The floor-mounted plate drops a little bit.

39

Floor plate pressed.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

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44

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45

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46

Placeholder

47

Placeholder

48

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49

Placeholder

50

The wall disappears into the ceiling at lightning speed!

51

The red walls disappear and release the creatures!

52

The door to the right of the switches has opened!

53

The gate can't be moved; it's blocked.

54

"Friends, it is my fault we have fallen down here. {FAT } I {NORS} will go through these luminous fields so we can continue."

55

The ceiling has closed again by the time everyone falls to the floor of the level beneath!

56

"Drirr! You'll destroy us all! Damn, keep your hasty fingers away from any switches until we all agree!"

57

"Oh, damn, that hurt! Yes, you may be right. I will try to pull myself together. Before you chew me out, let's find out how well we've all survived the landing."

58

"Now Drirr is injured and unconscious! He has paid dearly for his curiosity."

59

{LEAD}{NAME} moves the switch, and to the right of {HIM } a wall rises. Unfortunately, it is the wall BEHIND that blocks the way.

60

A green wall rises, but behind the group something seems to have moved as well!

61

The red walls disappear and release the creatures!

62

Oh, my God! Let's get out of here! Maybe there's a way to block the beasts!

63

All crash through the hole in the floor!

64

The door on the right closes.

65

The door on the right opens.

66

"I have a bad feeling about this. Look at those beasts behind the wall; everything smells like a trap here!"

67

"Agreed. But the switch plate in front is green. Up to now, the green ones have always had positive effects."

68

A portcullis. It appears to be movable.

69

Agree with Drirr's offer?

70

"Your courage is remarkable, Drirr. I, too, see no other possibility. Good luck."

71

"No way! There has to be another way. To go through all these luminous fields is pure insanity."

72

Drirr takes a deep breath and sprints through all the fields!

He cries out in pain and collapses at the last field.

73

"Oh, Goddess! The poor fellow! Quick, let's help him!"

74

There is the muffled sound of an opening portcullis.

75

{LEAD}{NAME} thinks {HIS } sees something interesting under the trash!

76

A small, poison-smeared blade cuts {LEAD}{NAME}'s finger.

77

{LEAD}{NAME} and the others use a rope to lower themselves into the depths.

78

"Look at this heap of rubble! It looks like a quarry here!"

148

0

empty

1

A mechanical switch.

2

There is a small mechanical button on the wall.

3

A tiny switch which can be easily overlooked is embedded in the wall.

4

A floor plate. It looks like it would sink down if you walk on it.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A flower column which used to decorate these rooms.

18

A sitting group indicates that these rooms were once inhabited by men.

19

A decayed stool.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

The floor-mounted plate drops a little bit.

39

Floor plate pressed.

40

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41

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42

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43

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44

Placeholder

45

Placeholder

46

Placeholder

47

Placeholder

48

Placeholder

49

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50

Placeholder

51

When {LEAD}{NAME} opens the door, Mellthas dashes forward. For in this small room Bero, Mellthas' foster father, has hidden from the creatures' attacks.

52

The door in the southwestern part of the room has opened!

53

The door to the right of the switches has opened!

54

{LEAD}{NAME} thinks {HIS } sees something interesting under the trash!

55

On the opposite side of the room, several creatures have gathered around a door. When they see {LEAD}{NAME} and {HIS } companions, they turn toward their new victims...

149

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

A fire container.

100

Shelves full of books.

101

Books.

102

A book.

103

An open book.

104

A fountain filled with clear water.

105

{LEAD}{NAME} fills a bucket with water.

106

A mechanical switch.

107

The switch is stuck. It cannot be moved.

108

A switch lever.

109

A fire bowl on the floor. It radiates light and heat.

110

{LEAD}{NAME} runs into the flames and burns himself!

111

{LEAD}{NAME} empties a bucket of water over the fire bowl and extinguishes the flames!

112

A stone plate with a recessed surface.

113

Another fire bowl is extinguished.

114

This way is blocked by sharp swords which protrude from the floor.

115

Small brass holes in the floor.

116

A recessed floor plate.

117

A defective switch.

118

An extinguished fire bowl.

119

{LEAD}{NAME} inserts the lever into the defective switch. It appears to function again!

120

A yellow, patterned stone plate. It looks as if it would sink down if someone stepped on it.

121

Nothing happens. The switch is as inoperable as it appears.

122

Nothing happens.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

126

"Mellthas! You have found your old, dumb attio?"

127

Mellthas embraces his foster father wordlessly.

Then, they both go to the companions.

128

With a lot of gestures, Mellthas introduces Bero. With Sira's help, they explain how Sira and Mellthas feel about each other.

Then they hurry back as fast as possible...

129

Bero, whom they were looking for, has wandered into this neglected room!

His desperation quickly changes to joy when he sees his rescuers and especially Mellthas!

130

Mellthas pulls himself together when he sees who is standing here.

150

0

!

1

When the floor plate in front of the door is stepped on, it lights up. At the same time, the door opens.

2

Floor plate lights up.

3

This looks like a floor plate with a transparent, luminous surface.

4

After this floor plate lights up, the door on the "west" side of the room opens.

5

A switch.

6

The switch doesn't change position, even after repeated pressing.

7

The door tries to close but stays open. Apparently, a sensor is detecting a presence in the doorway.

8

There is a wall cabinet on the north wall.

9

The wall cabinet is empty, ready to receive objects.

10

A wall cabinet.

11

The noise came from the right.

12

When the door with the red lights opens, the one with the green marking closes. The way back is blocked!

13

This is a service robot. It is performing an unknown task.

14

A door. No opening mechanism can be seen.

15

A fluorescent light bulb. It radiates cold, white light.

16

A steel beam.

17

The semi-transparent walls mark a service access. The ladder in the middle goes up.

18

A digital keypad for entering numerical codes.

19

A door with red marking lights on the side. No opening mechanism can be seen.

20

A door with green marking lights on the side. No opening mechanism can be seen.

21

A door with blue marking lights on the side. No opening mechanism can be seen.

22

Apparently the number combination was correct: the door beside the keypad has opened.

23

Nothing happens.

24

Yeah! Made it!

25

A ladder. It leads down.

26

The floor plate's rhythmic blinking probably indicates a special function.

27

A defective fluorescent bulb.

28

{INK 001} Tom deposits the weapon in the wall cabinet. {INK 002}

"So. Now, if I can get back to the cabinet from the other side of this lock, then I can fool the security guards and the weapon belongs to me!"

151

0

!

1

When the floor plate in front of the door is stepped on, it lights up. At the same time, the door opens.

2

Floor plate lights up.

3

This looks like a floor plate with a transparent, luminous surface.

4

After this floor plate lights up, the door on the "west" side of the room opens.

5

A switch.

6

The position of the switch does not change.

7

The door tries to close but stays open. Apparently, a sensor is detecting a presence in the doorway.

8

There is a wall cabinet on the "north" wall.

9

The wall cabinet is empty, ready to receive objects.

10

A wall cabinet.

11

The noise came from the right.

12

When the door with the red lights opens, the one with the green marking closes. The way back is blocked!

13

A service robot.

14

A door. No opening mechanism can be seen.

15

A fluorescent light bulb. It radiates cold, white light.

16

A steel beam.

17

The semi-transparent walls mark a service access. The ladder in the middle goes up.

18

A digital keypad for entering numerical codes.

19

A door with red marking lights on the side. No opening mechanism can be seen.

20

A door with green marking lights on the side. No opening mechanism can be seen.

21

A door with blue marking lights on the side. No opening mechanism can be seen.

22

"So far, so good. Let's try to get from here to the reactor area without disturbing anything. If we do, we'll have Ned and the security guards on us immediately. We must operate several strange control devices to get through here."

23

A service robot. He appears to be deactivated.

24

Tom fumbles around a bit with the robot until Joe comes to his aid. After some adjustments, the service machine actually comes to electronic life and begins to move.

25

Joe makes some adjustments on the robot. The robot actually comes to electronic life and begins to run back and forth uncontrollably.

26

A switch, mounted to a Plexiglas wall with steel supports.

27

The switch lights up briefly, but apart from that nothing happens.

28

As soon as {LEAD}{NAME} operates the switch, the wall instantly disappears into the ceiling!

29

A large control light.

30

A blinking floor plate.

31

"This type of floor plate is generally controlled by service robots. They can trigger the floor plate as they go over it. So, we should be able to open the door."

32

Upon operating the switch, the control and ceiling lights go on.

33

All red fluorescent lights turn off immediately.

34

"Apparently, we are dealing with a time-dependent control here."

35

A switch with a control light beside it.

36

"Ha! That noise is music to my ears! If the door doesn't open now, I'll be very surprised. I'd love to know what screwball programmed the systems down here!"

37

"Shoot! I'll bet we have another damned time switch here."

38

The light plates go out.

39

"Damn! I assume we now have to activate the four switches in the corridor before we can get back. We'll never be able to do it in such a short amount of time. It is too far. The idiot who installed this should have his fingers chopped off!"

40

"Yes! That was it! The Plexiglas walls behind us have raised! Now we have to handle the time switch!"

41

"I think this leads to the hall in front of the reactor core, but that code entry panel is a big problem. I don't know the entry code!"

42

"I think this leads to the hall in front of the reactor core, but that code entry panel is gonna be a problem. But... wait a minute... what about those notes we found! Those HAVE to refer to the code!"

43

"A piece of paper with a number on it, well, well. You know it is strictly forbidden to write access codes down anywhere because of security regulations and so forth.

Of course, I know a couple of Alzheimer's candidates who write down their codes and leave them lying around at their work site. They feel pretty silly by the fifth time their inspector has to save them because they've forgotten their codes. I think this might be where the paper came from.

Of course the code isn't all here, the paper is torn."

44

"Hey, where are you going, man? We're almost there! Why in the world would you want to turn back now?"

45

A wall cabinet.

46

Someone forgot a small piece of paper in the cabinet.

47

Nothing happens.

152

0

!

1

There is an enormous machine here - apparently for mining large amounts of ore.

2

"Oh look, a mini ore-digger. There's probably no more room in the machine sections and they are storing it here."

3

A fluorescent light bulb. It radiates a cold, white light.

4

An orange signal light.

5

"O.K., that's that. This is the hall which surrounds the reactor core. From here, we should be able to get to the core."

6

"We've finally reached our goal! You don't want to turn back now, {LEAD}{NAME}! Let's try to finish our task."

7

"What came over me? I'm not going to turn back now that we've come so far!"

8

A massive metal door.

9

"The reactor hall! We've almost done it! Quick, into the reactor room!"

153

0

!

1

The service robot, normally busy with its mysterious tasks, moves purposefully toward {LEAD}{NAME} and {HIS } companions.

2

Floor plate lights up.

3

This looks like a floor plate with a transparent, luminous surface.

4

There is a laser barrier right in front of {LEAD}{NAME}. The smell of hot metal hangs in the air. The light beams are so powerful, they make the dust in the air glow brightly.

5

A switch.

6

The position of the switch does not change.

7

{LEAD}{NAME} and {HIS } companions step into the laser barrier. It is a fast, merciful end. The beams cut through their bodies so quickly they don't even feel it. All are dead before the remains of their bodies hit the floor.

8

The robot is completely destroyed by the laser barrier.

9

The wall cabinet is empty, ready to receive objects.

10

A wall cabinet.

11

There is a wall cover here which is fastened with special screws.

12

{LEAD}{NAME} loosens the screws. The cover plate falls to the floor and shows complicated electronic controls.

13

A service robot.

14

A door. No opening mechanism can be seen.

15

A fluorescent light bulb. It radiates cold, white light.

16

A steel beam.

17

The semi-transparent walls mark a service access. The ladder in the middle goes up.

18

A digital keypad for entering numerical codes.

19

A door with red marking lights on the side. No opening mechanism can be seen.

20

A door with green marking lights on the side. No opening mechanism can be seen.

21

A door with blue marking lights on the side. No opening mechanism can be seen.

22

{LEAD}{NAME} tears out some of the electronic components. Sparks fly out of the sabotaged controls.

23

A service robot. He appears to be deactivated.

24

{LEAD}{NAME} tears some of the components out of the wall. An electric shock passes through {HIS } limbs!

25

The electronics here are thoroughly damaged.

26

A switch, mounted to a Plexiglas wall with steel supports.

27

The switch lights up briefly, but apart from that nothing happens.

28

As soon as {LEAD}{NAME} operates the switch, the wall instantly disappears into the ceiling!

29

A large control light.

30

A blinking floor plate.

31

There are complicated electronic components behind an opening in the wall.

32

Upon operating the switch, the control and ceiling lights go on.

33

All red fluorescent lights turn off immediately.

34

"Apparently, we are dealing with a time-dependent control here."

35

A switch with a control light beside it.

36

"Ha! That noise is music to my ears! If the door doesn't open now, I'll be very surprised. I'd love to know what screwball programmed the systems down here!"

37

"Shoot! I'll bet we have another damned time switch here."

38

The light plates go out.

39

"Damn! I assume we now have to activate the four switches in the corridor before we can get back. We'll never be able to do it in such a short amount of time. It is too far. The idiot who installed this should have his fingers chopped off!"

40

"Yes! That was it! The Plexiglas walls behind us have raised! Now we have to handle the time switch!"

41

"I think this leads to the hall in front of the reactor core, but that code entry panel is a big problem. I don't know the entry code!"

42

"I think this leads to the hall in front of the reactor core, but that code entry panel is gonna be a problem. But... wait a minute... what about those notes we found! Those HAVE to refer to the code!"

43

"A piece of paper with a number on it, well, well. You know it is strictly forbidden to write access codes down anywhere because of security regulations and so forth.

Of course, I know a few Alzheimer's candidates who write down their codes and leave them lying around at their work site. They feel pretty silly by the fifth time their inspector has to save them because they've forgotten their codes. I think this might be where the paper came from.

Of course the code doesn't seem to be complete, the paper is torn."

44

"Hey, where are you going, man? We're almost there! Why in the world would you want to turn back now?"

45

Some wires and components hang from this part of the wall. Apparently, it is being repaired, but the work is not completed yet.

46

Should Joe try to make repairs? {BLOK000} "Yes, do it." {BLOK001} "No, better not."

47

"Okay, that won't take long..."

48

"So, that was it. Ha, that was probably the energy supply for the door over there. Look, it's open!"

49

"Well, as you say."

50

This is where Joe has made repairs.

51

The laser barrier control is apparently not working properly. Parts of the barrier switch on and off at regular intervals.

52

Ned, the humanoid body which serves the AI of the Toronto as the communications interface with the people on board, is standing in this room.

53

This is a card reader. Apparently, it is intended to be a door lock, but the door is already open.

54

A card reader.

55

A code input keypad. The code has already been entered.

56

A number of different colored control lights are mounted on this wall.

57

Some completely identical persons emerge from the niches of this room and move toward {LEAD}{NAME} and {HIS }companions.

58

"The AI bodies! So Ned actually has an entire arsenal of these androids!"

59

"Sharp observation, Driscoll. I am surprised at how obstinately you act against the company's interests and the common good. As I'm sure you understand, I must use force to thwart this act of terrorism."

{INK 001} The artificial bodies attack!

60

{INK 001} Joe throws an interested glance at the place and says:

{INK 002} "Hmm, let me see, I can probably repair that with just a few adjustments."

61

"Oh no! Look at all these robots. I bet every one of them is programmed to attack!"

62

"Tom Driscoll, I ask you for the last time to stop all activities directed against the company and turn yourself in to the ship's administration immediately."

63

"Do you really believe we have come this far just to give in to the well-formulated yet laughable appeal of an AI?"

64

"I was afraid you weren't going to be receptive to reasonable arguments. Be sure that you won't defeat this body as easily as the last time we met."

{INK 001} The AI body attacks!

65

"Look! The wall with the colored control lights has disappeared!"

66

"A laser barrier! Those things are absolutely lethal! Let's try to figure out how to deactivate the lasers. We might be able to open some panels with a special tool. Maybe then we can deactivate the barriers."

154

0

empty

1

A mechanical switch.

2

There is a small mechanical button on the wall.

3

A tiny switch which can be easily overlooked is embedded in the wall.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

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43

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44

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45

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46

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47

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48

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49

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50

""These are the Halls of Kamulos. They were originally built as defense installations for the inner area and are still being used for the same purpose today. Many other areas are used as test areas for novices and advanced students.

Changes are constantly being made to protect the inner area against renegade such as myself . I will let you know when something looks familiar, but I will probably not be much help.

Every Kenget Kamulos who meets us now will attack immediately. We can no longer hide our intentions."

51

{LEAD}{NAME} thinks {HIS } sees something interesting under the trash!

52

The flame begins to hunt {LEAD}{NAME} and {HIS } companions!

53

A column covered with grimacing faces.

54

When the flame reaches the red floor structure, it goes out. At the same time, the door beside it opens!

155

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

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43

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44

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45

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46

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47

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48

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49

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50

A musty odor hangs in the air. This part is overgrown with moss and appears to be in ruins.

51

"I am sure no one has been here for a long time."

52

A chest with metal fixtures.

53

The doors are closed tight.

54

Structures that appear to be made of glass are embedded in the floor. The iron grating over them is tightly locked.

55

{LEAD}{NAME} thinks there's something interesting under this trash!

156

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

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44

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45

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46

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47

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48

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49

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50

"I know about this area. I believe this is the realm of the Beastmaster and his helpers. This is where the predatory beasts for the novices' test battles are bred. We better get out of here."

51

"If I recall correctly, this is the exit from the predator area. The Beastmaster has a key.

I think we must force him to give us the key.

He must be somewhere in this area since he almost never leaves the beasts."

52

An overpowering stench hangs in the air here.

53

A group of Kenget Kamulos stand in front of the opposite wall. One of them speaks without glancing up:

{INK 002} "We're ready for the test, Master." {INK 001} Then they see who stands before them.

{INK 002} "Intruders! You dare! Kamulos be praised for this opportunity!"

{INK 001} They attack!

54

Finally, here is the Beastmaster! He attacks without a word or delay, along with his assistants, and the animals which he was just looking at!

55

There is something interesting under this junk!

157

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

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44

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45

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46

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47

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48

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49

Placeholder

50

It is very hot here. The floor glows red in places and these places radiate a terrible heat.

51

A red glowing place in the floor, radiating an intense heat.

52

{LEAD}{NAME} and the companions walk into the red glowing mass! They immediately feel a powerful pain in their legs!

53

Walked into the lava!

54

When {LEAD}{NAME} walks into the luminous shape everything around {HIM } turns to pain! A discharge appears and engulfs all of the companions!

55

The luminous shape produces a slight crackling. Just getting close to the field makes the bones hurt, even worse than in the forbidden areas of the University of the Druids.

56

"I don't like these giant flames over there at all..."

57

The wall moves abruptly into the ceiling!

58

There is something worthwhile under the trash!

158

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

Placeholder

44

Placeholder

45

Placeholder

46

Placeholder

47

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48

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49

Placeholder

50

In spite of its strange color, the flame radiates great heat.

51

The flame catches {LEAD}{NAME} and {HIS } companions!

52

!

159

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

Placeholder

44

Placeholder

45

Placeholder

46

Placeholder

47

Placeholder

48

Placeholder

49

Placeholder

50

Suddenly, the glass cupola sinks right into the floor. A large hole yawns!

51

A hole appears in the floor!

52

A great heap of rocks.

53

The floor collapses at this point!

160

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

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44

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45

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46

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47

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48

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49

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50

The group lands hard!
The large room has the feel of an arena. Enraged creatures storm through opening gates!

161

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

Placeholder

44

Placeholder

45

Placeholder

46

Placeholder

47

Placeholder

48

Placeholder

49

Placeholder

50

"It looks as if these rooms have been abandoned for a long time."

51

All fall to the floor.

162

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

Placeholder

44

Placeholder

45

Placeholder

46

Placeholder

47

Placeholder

48

Placeholder

49

Placeholder

50

{INK 001} All land roughly on the stone floor. A musty odor permeates the stagnant air.

{INK 002} "This area looks as if it has been abandoned for a long time."

51

In the ceiling is the hole the group crashed through.

52

{LEAD}{NAME} uses a rope to pull himself up through the hole. The others follow {HIM }.

53

{LEAD}{NAME} sees something interesting under all of the trash!

54

This door is secured with a strong lock.

55

Suddenly, the door closes behind them. {LEAD}{NAME} and the others are locked in!

56

A giant flame shoots up and moves toward the companions.

57

The heat of the flames causes the floor to collapse!

58

"Whoa! For a moment I thought it was all over!

Let's see where the cave-in leads us now!"

59

The massive door is tightly bolted!

60

A brass disk with an opening in it.

61

All lower themselves into the depths with a rope.

163

0

empty

1

A small mechanical switch.

2

A switch.

3

A giant switch lever.

4

Glass-like structures are embedded in the floor.

5

A door.

6

The door is tightly latched. No lock can be seen.

7

A locked portcullis. There is no lock on it.

8

A fountain filled with clear water.

9

A hot flame comes out of the brass disk on the floor.

10

A brass disk on the floor.

11

A brass disk with a large opening in it.

12

A flickering flame. It radiates a large amount of heat.

13

A transparent wall made of very solid material.

14

This seems to be a type of force field. It produces a buzzing so loud that hair stands on its end and the roots of {LEAD}{NAME}'s teeth ache from the noise.

15

A large hole in the floor.

16

There is an opening in the ceiling.

17

A stone column with a cavity in it.

18

A fire blazes inside this stone column.

19

The door is locked tight.

20

An old barrel.

21

A dusty vase. {LEAD}{NAME} looks in it, but doesn't find anything.

22

A trunk with metal fixtures.

23

A heap of old junk. {LEAD}{NAME} pokes around in it but can't find anything useful.

24

The switch can no longer be moved.

25

The wall appears to be very fragile here.

26

{LEAD}{NAME} hits the wall with a couple of strong blows. The wall collapses!

27

{LEAD}{NAME} fills a bucket with water.

28

{LEAD}{NAME} steps into the flame and gets burned!

29

{LEAD}{NAME} dumps a bucket of water over the flame and extinguishes it!

30

Another flame is extinguished.

31

{LEAD}{NAME} runs into the force field and feels a tremendous pain run through {HIS } body! After a few endless seconds the luminous field collapses.

32

Once the rod makes contact, the force field collapses! The rod turns into dust.

33

Everyone manages to climb up with the rope!

34

A floating fireball. It radiates an unbearable heat.

35

Suddenly, everyone feels an unbearable burning sensation: a fireball has come too close!

36

"Unbelievable. I don't understand what keeps this fireball in the air. Is it a burning gas bubble? But, how can it be so stable? Mysterious."

37

"I'm beginning to doubt my sanity! This field does not appear to be of electrical origin and no other energy source can be detected. What in the world sustains it? This planet appears to have been created just to disturb the beliefs of physicists."

38

"Beware! These glass-like structures are used for many purposes. They trigger concealed mechanisms, often connected to fire."

39

Floor structure activated.

40

This wall is penetrated by many deep cracks.

41

-empty-

42

Placeholder

43

Placeholder

44

Placeholder

45

Placeholder

46

Placeholder

47

Placeholder

48

Placeholder

49

Placeholder

50

Suddenly, the ceiling collapses!

51

"Great. What we saw back there was the front room to the inner areas. I have never entered the room from the other side, and I don't know what is there. Also, I cannot tell you how to get there. Let's try and find a way."

52

The door closed by itself!

53

The giant flame engulfs everyone! The heat is unbearable!

54

A giant flame shoots up! It approaches!

55

A hole in the floor.

56

Everyone lowers themselves down into the hole with a rope.

57

The heat of the flame causes the fragile floor to collapse!

58

The door is very solid and tightly locked.

164

0

!

1

"It's pitch dark in here. We need light!"

2

The dark caverns are overgrown with all kinds of plants and look nothing like a building. Many aromas penetrate the passages. Noises and subtle movements indicate that all kinds of life forms have found a home here.

3

A strangely shaped bush.

4

Nothing happens when {LEAD}{NAME} touches the bush.

5

{LEAD}{NAME} touches a rainbow bush.

6

A strange odor hangs in the air.

7

"That is the scent of predators. We should be careful!"

8

The root hangs motionless from the ceiling.

9

Glowing, moving, grasping arms project out from the floor here. It tries to catch whatever moves and put it into its mouth at the lower end.

10

"An interesting creature. Notice the strong luminosity of the grasping arms. It is hard to say whether we are looking at a specimen of this world's flora or it's fauna, but this life form does seem to be carnivorous."

11

"I take it, my dear Rainer, that what you have expressed with such astounding words is that we should probably avoid these clutching arms? Insightful advice, which I will follow gladly!"

12

As {LEAD}{NAME} approaches the grasping arms, they grasp {HIM } and pull them toward its mouth!

13

"It appears to me that the light of the grasping arms is no accident. I think the creature attracts its prey with it. Light seems to play a great role in the animal world down here."

14

"I have an idea. Perhaps we can avoid another painful encounter with this predatory creature if we throw away our torch. The creature may be reacting to the light."

15

The grasping arms of the creature are limp and motionless.

16

A large, mushroom-like growth.

17

An opening has appeared in the wall!

18

This is a rainbow bush. Oddly, it is glowing, even though it has not been touched.

19

"Look! Wherever we step the floor is beginning to glow! Fascinating!"

20

The gullet in the floor is motionless.

21

"What a horrible thing! We should definitely go around it."

22

"There is a justification for every life form's existence, Driscoll. However, that doesn't mean we should sacrifice our lives just to extend its existence, so I'll go along with you on that."

23

"I've never seen anything like it. It looks pretty deadly alright."

24

{LEAD}{NAME} approaches the mouth and falls into the giant throat. The force of the closing jaws is terrible!

25

{LEAD}{NAME} throws a piece of meat into the hungry jaws. The thing responds immediately. Apparently satisfied, the giant mouth closes!

26

The mouth is tightly closed.

27

A very strange view greets the eyes of {LEAD}{NAME} and {HIS } companions:
The pulsating walls seem to be alive, more than the already familiar green plant walls. An intense hay and herb-like aroma is noticeable.

28

Everyone senses that this is a special place. An indescribable feeling overtakes {LEAD}{NAME} and {HIS } companions. All of their senses grow more intense and every heartbeat pounds through their bodies. It is one those rare moments where you can feel that you are {FAT } alive {NORS}.

Strange luminous shapes wander through the room. At the other end stands a large transparent structure.

29

{LEAD}{NAME} and the others are overcome by the luminous shape!
A pleasurable feeling, which rises to an almost painful intensity, flows through all of them. A combination of well-being and unrest arises. The contact leaves the humans with headaches and great dizziness.

30

The large structure is remotely similar to the forehead organ of the Iskai. It radiates a feeling of vitality and life force. The heads of {LEAD}{NAME} and {HIS } companions grow dizzy.

31

The remains of a human body can be seen behind the rotating form.

32

A luminous shape. Getting close to it triggers a slight feeling of dizziness.

33

{LEAD}{NAME} cautiously touches the structure's surface...

34

"AIIEE!

Oh man, that felt like someone set my spine on fire. Oh, God, my head! Damn, that hurts BAD!"

35

"Oh, I feel something!
It is as if I had touched the Trii of another person, only much stronger.
I... I'm getting a distinct contact..."

36

"So that is what Argim, or what has become of him, meant!"

37

This wall is penetrated by many deep cracks.

38

{LEAD}{NAME} strikes a mighty blow against the weak point. The wall collapses and opens a passage!

39

A luminous shape. Getting close to it creates a pleasant tickling sensation.

40

{LEAD}{NAME} cautiously touches the luminous object. It suddenly expands and encompasses all of the companions before it goes out! A pleasant feeling passes like a wave through {LEAD}{NAME} and the others.

41

"What a wonderful feeling! But what in the world was that?"

42

"There are stories about the 'Lights of the Goddess,' which exist in particularly blessed places in the world. They elevate the discoverer and bring him luck. This is the first time I have seen such a light. What an experience!"

43

"A nice tale, honorable Drirr. However, I wish I had a set of measuring devices so I could investigate the phenomenon..."

44

Strange-looking flying animals hover in the air. As soon as they see their visitors, they come closer...

45

The flying animal reaches {LEAD}{NAME}. Its curiosity appears satisfied as it utters a strange sound and then flies away.

46

"These harmless animals are vegetarians. They generate a luminous gas which allows them to fly like that."

47

{CNTR} Attack the structure?

48

"What an experience! Just imagine:..."

{INK 001}{LEAD}{NAME} reports to the others about the contact with Argim's consciousness.

49

{LEAD}{NAME} investigates the pile of old trash, but can find nothing of value.

50

These could be the remains of an unfortunate victim of the predators in the cave.

{LEAD}{NAME} spots something interesting!

51

A needle shoots out and sticks into {LEAD}{NAME}'s probing finger! This causes a sharp pain!

52

An old chest, which probably dates back to when this building was occupied. It has a filigreed lock.

53

{LEAD}{NAME} and the others see the corpse of the assassin in front of them. The predators have done their work.

However, {LEAD}{NAME} sees something sparkling among the remains!

54

{INK 001} Drirr:{INK 002}

"The Kenget Kamulos had an antique ornamental Iskai dagger with him, a unique piece!
Finally, a clue! Perhaps the old scholar, Frill, can make something of it. We should look him up in the council building."

55

{INK 001} Rainer:{INK 002}

"The fellow had an ornamental Iskai dagger with him. It looks like a special piece.
Finally, a clue! Perhaps the old scholar, Frill, can make something of it. We should look him up in the council building."

56

{INK 001} Tom:{INK 002}

"The fellow had an ornamental Iskai dagger. It looks like a special piece.
Finally, a clue! Perhaps the old scholar, Frill, can make something of it. We should look him up in the council building."

57

A massive plant. Its surface catches water dripping from the ceiling.

58

{LEAD}{NAME} pushes against the plant but it doesn't move.

59

Plant touched.

60

It was an easy victory. The transparent structure is destroyed. A trembling goes through the area and the living aura leaves the place.

Everything around {LEAD}{NAME} and the companions becomes gray and lifeless.

61

"This battle does not fill me with satisfaction. In spite of its dangers, this was a place of strange beauty. I am afraid that we destroyed something that gave a special life force to the Formers' old center."

62

These appear to be more remains of the assassin.

63

Apparently, this belonged to Akiir's murderer.

165

0

!

1

!

2

!

3

!

4

!

5

"It was a pleasant trip up to now, Driscoll."

6

"Thank you, I'm in just the right mood to fly today. There's a lot of routine in my job, but flying to a new planet is always exciting."

7

"You can say that again! It's a good thing my office doesn't know, but I would have given up a week's pay just to experience this moment."

8

"We're coming into visual range! Look, Hofstedt, it doesn't look like a desert world to me!"

9

"Indeed! There's a lot of clouds and the color is quite unusual for dust clouds, especially when you consider that the gold color comes from the sun."

10

"I will speak with the Toronto. Meanwhile, try to get something on your instruments.

Shuttle to Toronto! Ned, how's the contact?"

11

"The reception is excellent, Mr. Driscoll. Are you in visual contact with the target now?"

12

"Yes. But the planet does not really look like a desert. Mr. Hofstedt is checking the instruments right now."

13

"Inter...ing. Oh, I th..k the conn...ion is becoming weak... But, continue."

14

"The dense cloud cover is making measurements difficult.

The analysis does show large amounts of raw materials...

There appears to be more water than we originally assumed..."

15

"One mo...nt, Mr. Hofst...t. The con..ct...n is becoming weaker. Are you are having any difficul...? Mr. Driscoll?"

16

"No. Everything looks O.K. here."

17

"Wow! I shouldn't have said that!

The servos are gone! The auxiliary systems are going down! I'm trying to do something manually!

Hofstedt?"

18

"I'm trying to run a check!"

19

"Mr. Dr..coll? Your status shows critical values. Report please!"

20

"Failure of several systems! Manual control O.K.! Trying to turn around!"

21

"We have problems with the energy supply. I...HEY!"

22

"It exploded! Oh no, I'm losing control!

Hofstedt, hold tight!

WE'RE GOING DOWN!"

23

The shuttle gets caught in the planet's gravitational field and quickly starts to falls towards it!

The little ship is rocked heavily as it enters the atmosphere.

Tom works feverishly and makes a crash landing with only the manual controls...



Slowly, the men come to.

24

"Ohh, my head!

I'm sure in no hurry to fly with you again, Driscoll."

25

"Certainly not with this shuttle.

Nevertheless, you can thank me for your still being alive! The automatic controls wouldn't have brought this thing down safely!"

26

"O.K., O.K. I get it.

What do we do now?"

27

"Now we put on our masks and climb out.

If we can breathe the air, we'll go through the supplies and work on the radio so we can try to make contact.

If the air is too thin... that'll be all she wrote."

28

"Oh, dear.

Well, there's no purpose in delaying it.

Let's go."

29

"MY GOD! So this is the desert world! I must be out of my mind! Just look around!"

30

"Fantastic! Just smell! Listen! This place is humming with life!"

31

"How could the probe have sent such data? This is a real sensation!"

32

"First, let's get away from the shuttle. In this oxygen-rich atmosphere it could..."

166

0

"MY GOD! So this is the desert world! I must be out of my mind! Just look around!"

1

"Fantastic! Just smell! Listen! This place is humming with life!"

2

"How could the probe have sent such data? This is a real sensation!"

3

"First, let's get away from the shuttle. In this oxygen-rich atmosphere it could..."

4

Everything around Tom bursts into light, then into a darkness that remains for a long time. Then Tom begins to dream his dream again...

5

{CNTR}{FAHI}FEDDICH!

6

That dream again.

7

I have to discuss it with Chris sometime. Time to wake up. I must prepare for the flight.

8

The flight.

The shuttle.

Was already there.

Has already happened.



Pain.




Something is wrong, something isn't right. More pain!





What happened?

9

God, the crash!

What happened? Oooh, the pain, why don't I wake up?

Hofstedt and I are going out...



All full of plants and animals. The planet is alive! The colors, the greens, everything is green...

10

Srrniak? Rriiba nes anrji. Grinaard dra besiir wreniid?

11

"What in the world... {FAT }

WHERE AM I?

Who, WHAT is that? {NORS}

I thought I was AWAKE!


I have to get up and...
Ouch! Damn!"

12

"Quite a clear sign of recovery, I'd say. Welcome back among the living!"

167

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

Place holder for further Cut-Map Events.

125

Place holder for further Cut-Map Events.

126

Place holder for further Cut-Map Events.

127

Place holder for further Cut-Map Events.

128

Place holder for further Cut-Map Events.

129

Place holder for further Cut-Map Events.

130

Place holder for further Cut-Map Events.

131

Place holder for further Cut-Map Events.

132

Place holder for further Cut-Map Events.

133

Place holder for further Cut-Map Events.

134

Place holder for further Cut-Map Events.

135

Place holder for further Cut-Map Events.

136

Place holder for further Cut-Map Events.

137

Place holder for further Cut-Map Events.

138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

Place holder for further Cut-Map Events.

142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

Place holder for further Cut-Map Events.

145

Place holder for further Cut-Map Events.

146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

This house is set up in a very Spartan style, at least the visible part.

152

An area of soft moss is embedded in the stone floor.

153

"The owner of this house is practically a legend, at least among the Stiriik. He never speaks more than necessary, and some even think he is a little crazy. But, nobody else knows more about close combat and archery."

154

{INK 001}{LEAD}{NAME} speaks to the Iskai, who, atypical of his people, sits with stoic calm at the table. The scar-covered Iskai says taciturnly:

155

"You want to know how to fight, {LEAD}{NAME}. Are you ready?" {BLOK000} "Yes, train me." {BLOK001} "I'd rather not."

156

"{PRIC} gold. Now."

157

Suddenly the old warrior comes to life. He stands up with lightning speed and goes to the cushioned combat area with {LEAD}{NAME}.

158

"It was instructive for you, entertaining for me. You can go now."

159

{LEAD}{NAME} goes through an intense training program! {HE } has to take some blows, but at the end {HE } realizes that {HE } has made good progress.

160

The door is locked.

161

"Good. The art of close-range or long-range combat?" {BLOK000} "Close-range." {BLOK001} "Long- range."

162

{LEAD}{NAME} receives instruction in handling long-range weapons until {HIS } arm muscles begin to hurt. It is worth the trouble: {HIS } handling of long-range weapons has improved!

163

{LEAD}{NAME} hands over the amount and begins training.

164

{INK 001} The older warrior says angrily:

{INK 002} "Don't waste my time."

{INK 001} He leads the companions to the door...

165

Mellthas signals that he is interested in training.

168

0

-free-

1

The exit.

2

A luminous shape.

3

The companions step out of the light, and into another cave.

4

"I... I'm speechless.

What an experience!"

5

!

6

!

7

!

8

"Shouldn't we try to reach your metal ship as fast as possible, Tom Driscoll? Then this isn't the correct cave.

We must choose the cave of the hot country."

9

"We'll go there as soon as possible, Harriet. Have a little patience, please."

169

0

-free-

1

The exit.

2

A luminous shape.

3

The companions step out of the light, and into another cave.

4

"I... I'm speechless.

What an experience!"

5

!

6

!

7

!

8

"Shouldn't we try to reach your metal ship as fast as possible, Tom Driscoll? Then this isn't the correct cave.

We must choose the cave of the hot country."

9

"We'll go there as soon as possible, Harriet. Have a little patience, please."

170

0

-free-

1

The exit.

2

A luminous shape.

3

The companions step out of the light, and into another cave.

4

"I... I'm speechless.

What an experience!"

5

!

6

!

7

!

8

"Shouldn't we try to reach your metal ship as fast as possible, Tom Driscoll? Then this isn't the correct cave.

We must choose the cave of the hot country."

9

"We'll go there as soon as possible, Harriet. Have a little patience, please."

171

0

-free-

1

The exit.

2

A luminous shape.

3

The companions step out of the light, and into another cave.

4

"I... I'm speechless.

What an experience!"

5

!

6

!

7

!

8

"Shouldn't we try to reach your metal ship as fast as possible, Tom Driscoll? Then this isn't the correct cave.

We must choose the cave of the hot country."

9

"We'll go there as soon as possible, Harriet. Have a little patience, please."

172

0

-free-

1

The exit.

2

A luminous shape.

3

The companions step out of the light, and into another cave.

4

"I... I'm speechless.

What an experience!"

5

!

6

!

7

!

8

"Shouldn't we try to reach your metal ship as fast as possible, Tom Driscoll? Then this isn't the correct cave.

We must choose the cave of the hot country."

9

"We'll go there as soon as possible, Harriet. Have a little patience, please."

173

0

-free-

1

The exit.

2

A luminous shape.

3

The companions step out of the light, and into another cave.

4

"I... I'm speechless.

What an experience!"

5

There is a small glistening pool with crystal clear water here.

6

"What we see in front of us is one of the rare manifestations of Animebona. If we step into the light, different paths will open up to us. We should go to the Umajos' hot land to find the great metal ship."

7

"This small pond is blessed by the Entity."

8

"Shouldn't we try to reach your metal ship as fast as possible, Tom Driscoll? Then this isn't the correct cave.

We must choose the cave of the hot country."

9

"We'll go there as soon as possible, Harriet. Have a little patience, please."

174

0

1

A fuse box.

2

An armchair.

3

A cot.

4

The control panel for the nuclear reactor.

5

A service panel.

6

A control console.

7

A flight control console.

8

A control panel.

9

A chemical toilet.

10

A cabinet.

11

A wash basin.

12

Hand towels.

13

Toothbrush.

14

A corridor surveillance monitor.

15

Control monitors.

16

A part of the reactor.

17

Barrels with trash, water, raw, and toxic materials.

18

A switched-off console.

19

A lamp.

20

A plate.

21

A glass.

22

A beaker.

23

A container.

24

A bottle.

25

A metal can.

26

A box.

27

A container.

28

Salt and pepper shakers.

29

Soy sauce.

30

A pot.

31

A small can.

32

A shovel.

33

A spade.

34

A wrench.

35

A screwdriver.

36

A portable, hand-held console.

37

A PDA (personal digital assistant).

38

Tongs.

39

Cutlery and a drinking cup.

40

Dishes.

41

An automatic door.

42

A shuttle.

43

A container.

44

A shower.

45

A vehicle.

46

Ground markings.

47

Places for further Cutmap events.

48

Places for further Cutmap events.

49

Places for further Cutmap events.

50

Places for further Cutmap events.

51

Places for further Cutmap events.

52

Places for further Cutmap events.

53

Places for further Cutmap events.

54

Places for further Cutmap events.

55

Places for further Cutmap events.

56

Places for further Cutmap events.

57

Places for further Cutmap events.

58

Places for further Cutmap events.

59

Places for further Cutmap events.

60

Places for further Cutmap events.

61

Places for further Cutmap events.

62

A giant lock.

63

This strong-filtered viewing port makes it possible to look directly into the heart of the Toronto: the fusion reactor. The tamed forces of a sun supply the installation's energy.

64

The reactor control panel.

65

"This is the console I was talking about, Tom. If you cross your fingers, I could make an attempt to cut off Ned, the AI, from the energy supply. Shall I try it?"

66

Should Joe try to manipulate the console now? {BLOK000} Yes, let's try it! {BLOK001} No, wait a minute.

67

"Let's not wait too long. I don't want to get caught."

68

"We've succeeded in getting this far. Now let's try to bring the Seed to the reactor. I'm really anxious to see what will happen..."

69

"Shall I start now?"

70

"That's the reactor! Look at the light! They have installed a viewing port which allows only a small part of the fusion's light through. What a fantastic sight!"

71

Joe gets to work.

72

"Let's see. I'm no expert with these consoles, but this has to..."

73

Suddenly, Joe is interrupted by a voice on the loudspeaker!

74

"Tom Driscoll, Joe Bernard, stop your activities on the control console immediately.

Some security personnel are already on the way. I must take both of you into custody. Do not resist; the security personnel are armed."

75

"Oh no! The AI!"

76

"Ned! Do you and Brandt really think you can conceal the truth about this planet?"

77

!

78

"Simply put: Yes!

The prerequisites are favorable and the chances are good. The existence of the company justifies taking some risk."

79

"{FAT } WHAT? {NORS} You're telling us, right to our faces, that you consciously intend to destroy this world?

I..."

80

"What's with Captain Brandt? If he cannot show what happened on the flight, he will lose his license forever!"

81

"That is right. Subsequently Captain Brandt will be subjected to an investigation. Then, naturally, DDT will be forced to fire him.

He will have to spend his life as history's richest unemployed person.

Unfortunately, I have to keep both of you locked up until the mission is over. Don't worry, we will provide all the conveniences you will need."

82

"Sure. And the moon is made of green cheese.

Joe?"

83

"Yes?"

84

"Let's go. Quick."

85

Tom and Joe storm out of the reactor room! They are looking for a lock in the infirmary area which leads outside.

86

An automatic door.

87

"Hey, we have something to finish here, remember? You don't want to get out again, do you?"

88

Parts of the reactor system.

89

When the companions enter the reactor room, Tom comes to his senses.

90

"We've succeeded in getting this far. Now let's try to bring the Seed to the reactor. I'm really anxious to see what will happen..."

91

"Forget it. The show's over, Driscoll. Put your weapons down!"

92

"Colonel Priver! Let me explain..."

93

The security guards immediately attack again.

94

"Damn.

I've played cards all night with a some of these men.

Damn."

95

"Let's go into the reactor room."

96

"Man, I'm happy that we didn't have to fight this time. I knew some of those guys personally.

O.K., let's go into the reactor room."

97

Colonel Priver and his men leave the room.

98

Just as the companions think they've made it, they see a jet black cylinder standing in front of the reactor core. Only a red control light and a device that seems to have been hastily added on one side interrupt the polished surface.

99

"That's the actual housing of the AI!"

100

"Correct. By attacking Colonel Priver and his men you have proven that you are willing to use force and terrorist tactics. I must prevent further malicious destruction of private property myself."

101

"Correct. After Colonel Priver and his men violated their employment contracts, I see that I am forced to prevent further malicious destruction of private property myself."

102

"This... barrel is supposed to be a danger to us? I can't believe that!"

103

"I don't know. That thing on the side of the cylinder looks like a high-powered laser to me..."

104

{CNTR}{FAHI} The AI attacks!

105

And now follows a battle between the party and the laser-armed AI in its indestructible housing. When two party members are unconscious, and the party begins to despair, the SEED begins to glow. If it is used now, the following final sequence appears.

The final sequence is still being composed and debugged!

106

The AI attacks immediately.

107

In despair, Tom throws the glowing seed toward the reactor core!

108

{INK 001} The seed becomes the center of a shining light!

109

A trembling passes through the enormous structure of the Toronto. At first inaudible, the metal vibrates louder and louder, while pale sparkling lights crawl over the hull.

Suddenly, shoots and blossoms in uncountable colors break through the metal!

The steel screeches as it is torn apart and distorted by the force of the plants!

110

Even those crew members who were not convinced by the documentation flee frightfully from the ship.

When they emerge into the open, the Toronto presents an unbelievable sight...

111

The effect of the seed is simpler than its creators believed, and yet stronger than anyone had held possible:

Within minutes, the giant installation of the Toronto has been destroyed.

Destroyed? Or recreated? The gigantic manifestation of terrestrial technology is replaced by an oasis in the middle of the desert. This one time, the irrational and magical have prevailed against the power of calculating reason.

112

"We..." "We're still alive!"

"{FAT } We're still alive! {NORS}"

113

The wounded companions wake up at Tom's cry...

114

"Look at that! Everything is overgrown with plants!"

115

"Yes! The metal colossus is dead!"

116

"No. It is alive now."

117

"The energy is gone, the AI is gone!

I still can't believe we've survived.

Let's try to get out of here. I wonder what the Toronto looks like from the outside?"

118

"{FAT } Wow! {NORS}"

The seed took its job quite literally! What a sight!"

119

"Ha! That's what I call magic! Fantastic! I can tell you, that alone was worth the danger!"

120

"It's beautiful! What an irony: Without the ship's immeasurable energy, such a feat could not have been possible.

The wound in Animebona's side has been closed, the pain is gone."

121

"The great adventure is over, friends. Now we must get back to everyday business. Over there are a number of men and women, including one I care a lot about, to whom I have to explain that this world is now their new home and their only future.

Let's go..."

122

{FAHI}{INK 003}{CNTR}THE END

123

"The seed detonates the reactor! We are {FAT }DEAD{NORS}!"

190

0

test

195

0

test

196

0

test

197

0

-free-

1

Branches and roots.

2

A woven basket.

3

A glass vessel for water and other drinks.

4

A barrel.

5

A magnificent animal pelt.

6

A bucket.

7

A clay bowl.

8

A flask.

9

A plate.

10

A clay mug.

11

A mug.

12

A table knife.

13

A fork.

14

A spoon.

15

A clay container.

16

Rocks.

17

A bowl.

18

A farming tool.

19

An ax.

20

A chest cover.

21

A wooden chest.

22

A lavishly decorated wooden chest.

23

The rest room.

24

A cover.

25

A large wooden tub.

26

A large metal kettle.

27

A cupboard.

28

All kinds of insignificant items are on these shelves.

29

A bureau.

30

A broom.

31

A grill.

32

You can grill meat on it.

33

A fireplace.

34

A tipped-over carafe.

35

A ladle.

36

A decorative wall sword.

37

A wooden table.

38

A stool.

39

A folded stool.

40

A massive dining table.

41

A tree stump.

42

Two crossed spears.

43

A large barrel filled with strange liquids.

44

A faucet.

45

A bedcover.

46

A comfortable and beautifully decorated bed.

47

This bed is plain, yet practical.

48

A kitchen table.

49

A fireplace.

50

The fireplace radiates a pleasant warmth.

51

A decorated pot.

52

Dried herbs.

53

A human skull.

54

A decorative shield.

55

A metal pot.

56

A decorative sword.

57

A door.

58

A kettle.

59

A knife.

60

A short dagger.

61

A dagger.

62

A large dagger.

63

A short sword.

64

A sword.

65

A stiletto.

66

A throwing dagger.

67

A small ax.

68

An ax.

69

A small bow.

70

A bow.

71

An arrow.

72

A small, leather shield.

73

A leather shield.

74

A round shield.

75

A large shield.

76

A leather cap.

77

An embossed cap.

78

A metal half-bowl.

79

A leather vest.

80

Leather armor.

81

An embossed leather vest.

82

A pair of shoes.

83

A pair of boots.

84

An empty bottle.

85

A green healing potion.

86

A turquoise healing potion.

87

A blue healing potion.

88

A key.

89

A rope.

90

A ring.

91

A torch.

92

A hammer.

93

Stairs. They lead upward.

94

Stairs. They lead downward.

95

A counter.

96

A carpet mat.

97

A houseplant.

98

A flowerpot.

99

A fire container.

100

Shelves full of books.

101

Books.

102

A book.

103

An open book.

104

A fountain filled with clear water.

105

{LEAD}{NAME} fills a bucket with water.

106

A mechanical switch.

107

The switch is stuck. It cannot be moved.

108

A switch lever.

109

A fire bowl on the floor. It radiates light and heat.

110

{LEAD}{NAME} runs into the flames and burns himself!

111

{LEAD}{NAME} empties a bucket of water over the fire bowl and extinguishes the flames!

112

A stone plate with a recessed surface.

113

Another fire bowl is extinguished.

114

This way is blocked by sharp swords which protrude from the floor.

115

Small brass holes in the floor.

116

A recessed floor plate.

117

A defective switch.

118

An extinguished fire bowl.

119

{LEAD}{NAME} inserts the lever into the defective switch. It appears to function again!

120

A yellow, patterned stone plate. It looks as if it would sink down if someone stepped on it.

121

Nothing happens. The switch is as inoperable as it appears.

122

Nothing happens.

123

Places for further Cutmap events.

124

Places for further Cutmap events.

125

Places for further Cutmap events.

198

0

test

199

0

empty

1

No member of the group is particularly eager to put their hand there.

2

A large sofa.

3

A large cabinet.

4

A grill.

5

A bed.

6

A fireplace.

7

The bedcover.

8

Iskai cutlery.

9

A plate.

10

A container.

11

A sausage.

12

A ham-like piece of meat.

13

A ladle.

14

Different herbs.

15

Fruits.

16

A specialty meat.

17

A drinking cup.

18

A bowl.

19

A spice.

20

Small spice jars.

21

A small cup.

22

A kitchen knife.

23

Cookies.

24

A small sausage.

25

This bottle contains an aromatic liquid.

26

A cloth.

27

A hand towel.

28

A bucket.

29

A roasting pan.

30

A pot.

31

Within this kettle, there is a small pot on a rod in which food can be heated slowly.

32

A cushion.

33

A large roasting pan.

34

A fur brush.

35

A water channel.

36

A water basin.

37

A water barrier.

38

A large clay mug.

39

A bureau.

40

All kinds of unimportant small items lie in the drawers of this desk.

41

A chest.

42

This is a fairly large kettle. Perhaps it can store supplies, water, or food.

43

In the water basin, there's a strange plant which pumps water out of the ground with its strong, pulsating motions. Apparently, this fountain serves as the water supply.

44

The water in this pool smells bad and foul. This is probably where sewage is collected.

45

Water plants.

46

Herbaceous plants.

47

An exotic plant.

48

Climbing, grasping plant.

49

Places for further Cutmap events.

50

A staircase. It leads down through the floor.

51

A staircase goes up through the floor.

52

This is apparently some kind of bed. It is filled with sand, which offers astounding comfort because of its coarse but rounded grains.

53

The enormous shape makes this look like sitting furniture. It acts like a plant. It has apparently grown. The surface is soft and elastic.

54

The fountain of the house.

55

The water channels probably serve for the drinking water supply. They run through the house like small brooks.

56

The musty odor and the holes in the object lead to the conclusion that this is a kind of toilet. This "furniture" is also made from plants, and thrives vigorously because of its regular fertilization.

57

This is where the really urgent activities in life are performed.

58

A sweet, tart smelling dish is cooking in this pan.

59

A seat.

60

A massive wooden table.

61

A large-leafed plant.

62

A door.

63

A knife.

64

A short dagger.

65

A dagger.

66

A large dagger.

67

A short sword.

68

An Iskai knife.

69

An Iskai dagger.

70

An Iskai stiletto.

71

An Iskai short sword.

72

A large Iskai stiletto.

73

An Iskai sword.

74

A large Iskai sword.

75

An Iskai long sword.

76

An Iskai lance.

77

A large Iskai dagger.

78

A short Iskai stiletto.

79

A large Iskai stiletto.

80

A large Iskai sword.

81

A small bow.

82

A bow.

83

An arrow.

84

A long arrow.

85

A leather shield.

86

A small Iskai shield.

87

An Iskai shield.

88

A large Iskai shield.

89

A leather cap.

90

An Iskai leather cap.

91

An Iskai metal cap.

92

An Iskai metal helmet.

93

An Iskai chest protector.

94

An Iskai metal chest protector.

95

Light Iskai armor.

96

Iskai armor.

97

An empty bottle.

98

A green healing potion.

99

A turquoise healing potion.

100

A blue healing potion.

101

A red drink.

102

A violet drink.

103

A blue drink.

104

A key.

105

A rope.

106

A torch.

107

An Iskai notepad.

108

A piece of paper.

109

An Iskai ring book.

110

An Iskai ring pad.

111

A pencil.

112

A short pencil.

113

A bench.

114

This seat literally grows out of the ground and is quite comfortable.

115

A wooden pole. There is a sign on the top.

116

Place holder for further Cut-Map Events.

117

Place holder for further Cut-Map Events.

118

Place holder for further Cut-Map Events.

119

Place holder for further Cut-Map Events.

120

Place holder for further Cut-Map Events.

121

Place holder for further Cut-Map Events.

122

Place holder for further Cut-Map Events.

123

Place holder for further Cut-Map Events.

124

Place holder for further Cut-Map Events.

125

Place holder for further Cut-Map Events.

126

Place holder for further Cut-Map Events.

127

Place holder for further Cut-Map Events.

128

Place holder for further Cut-Map Events.

129

Place holder for further Cut-Map Events.

130

Place holder for further Cut-Map Events.

131

Place holder for further Cut-Map Events.

132

Place holder for further Cut-Map Events.

133

Place holder for further Cut-Map Events.

134

Place holder for further Cut-Map Events.

135

Place holder for further Cut-Map Events.

136

Place holder for further Cut-Map Events.

137

Place holder for further Cut-Map Events.

138

Place holder for further Cut-Map Events.

139

Place holder for further Cut-Map Events.

140

Place holder for further Cut-Map Events.

141

Place holder for further Cut-Map Events.

142

Place holder for further Cut-Map Events.

143

Place holder for further Cut-Map Events.

144

Place holder for further Cut-Map Events.

145

Place holder for further Cut-Map Events.

146

Place holder for further Cut-Map Events.

147

Place holder for further Cut-Map Events.

148

Place holder for further Cut-Map Events.

149

Place holder for further Cut-Map Events.

150

Place holder for further Cut-Map Events.

151

{CNTR}The planet: Into the jungle.

152

{CNTR}The planet: Forest and waterfall.

153

{CNTR}The planet: Through the desert.

154

{CNTR}2D: Iskai interior design.

155

{CNTR}2D: Iskai inn.

156

{CNTR}2D: Dark druids: Gloomy but beautiful.

157

{CNTR}2D: The "decadent".

158

{CNTR}2D: The descendants of the Celts.

159

{CNTR}3D: The cursed Dji-Fadh place (organic dungeon).

160

{CNTR}3D: Jirinaar, city of the Iskai.

161

{CNTR}3D: Halls of the dark druids.

162

{CNTR}3D: Mixed Pixlers dungeon.

163

{CNTR}3D: The little cave.

164

{CNTR}3D: On board of the Toronto.

165

{CNTR}{FAHI}{INK 006}Welcome to the incredible ALBION-shortcut-map {NORS}(TM) {FAHI}!{NORS}

{INK 001}Press Alt-F7 to return to this map at any time.

166

{CNTR}Beloveno, the port town of the south.

167

{CNTR}{INK 001}Welcome to a work-in-progress - version of
{HIGH}ALBION{NORS}.
{JUST} Please keep in mind that this version is BY NO MEANS REPRESENTATIVE OF THE GAMEPLAY of the finished product! There are still some essential parts of the program missing. Please refer to the printed manual which is enclosed with this CD.

Currently you are in a demo-map, which gives you access to different areas of ALBION. Press Alt-F7 to return to this map. Just go through the doors to take a look at the exceptionally wide range of in-game-graphics. Except for the user-interface, all texts are still in German, sorry.

How to play: Simply put, if you want to move, use the left mouse-button, if you want to do or to cancel something, press (or hold down) the right mouse-button. That's it, have fun poking around.

PLEASE TAKE A LOOK AT THE MANUAL!

168

REMARK: It's possible to do some simple puzzle-solving in the next 3D-scenario. Your goal is simply to reach the exit of this level, a ladder similar to the one where you've been entering the map. If you find a keyboard on the wall, the correct code is 1042.

169

REMARK: The next 2D-scenario allows you to do some puzzles based on the functions of the program that are already included. There are a lot of hints by one of the members of your party since this is still a beginners scenario, but alas, they're in German, too.

170

REMARK: This is one of the game's areas which we have started to fill with life. The persons who don't answer if you try to speak to them, will come up with a special dialogue screen shortly.

171

REMARK: To leave the next room, step on the green plate on the floor, and watch the greenish transparent walls!

172

An Isle of Peace: The Dji Cantos place.

173

Rainer

174

Drirr

175

Sira

176

Mellthas

177

Harriet

178

Joe

179

Khunag

180

Siobhan

181

{BIG }{CNTR} "Release possible" bit toggled!

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